skills
| Aran— 2 | ||
|---|---|---|
| Counter | If unit can attack while at 80% HP or above, inflict 50% of damage taken to enemy unit. Innate If unit can attack while at 50% HP or above, inflict 50% of damage taken to enemy unit. | 10 |
| Inertia | — | |
| Astrid— 3 | ||
| Gallop | Allows cavalry or beast unit to climb ledges with no movement cost and also negate Binding Hex. | 5 |
| Miracle | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Paragonas Bow Knight | 10 | |
| Bastian— 1 | ||
| Corrosion | 10 | |
| Boyd— 3 | ||
| Critical +5as Warrior | +5 critical-hit rate. | — |
| Tempest | Doubles the effects of biorhythm. | 5 |
| Wrath | At 30% or lower HP, gain +50% critical-hit on counter. Innate At 30% or lower HP, gain +50% critical-hit. | 10 |
| Brom— 3 | ||
| Reprisal | When hit at 2-range, deal damage equal to this unit's Str (minus foe's Def). | 10 |
| Resolveas Baron | While at 50% HP or less, increase Spd and Skl by 50%. | — |
| Vigorous | — | |
| Caineghis— 1 | ||
| Fortune | Negate enemy critical attacks. Innate Each turn, gain Critical +5 every combat (up to Critical +15). | 10 |
| Calill— 6 | ||
| Canto | Can move again after acting, with the movement left. | — |
| Fortune | Negate enemy critical attacks. Innate Each turn, gain Critical +5 every combat (up to Critical +15). | 10 |
| Lethalityas Arch Sage | Instantly kills foe. 1-range/tomes only. Only counts down upon defeating foes (3) | 10 |
| Majestyas Arch Sage | Automatically upgrades any held equipment. | — |
| Nihil | When a foe initiates, cancel their combat-related skills. Innate Cancels enemy combat-related skills. | 10 |
| Ordainedas Sage | This unit will automatically promote after level 12. Also, promotion bonuses are all increased by 1. | — |
| Danved— 4 | ||
| Amnesiaas Sentinel | Random(?) at the start of each turn: BlessingRallyInspirationFormulateInitiativeResolveRange Mastery SlayerMiracleImmobilizeReinforceMighty BlowSolLethality | — |
| Celerity | 15 | |
| Serenity | Halves the effects of biorhythm. | 5 |
| Smite | Command: Push another unit two tiles (if they can be shoved). | 5 |
| Edward— 5 | ||
| Critical +5as Myrmidon | +5 critical-hit rate. | — |
| Critical +10as Swordmaster | +10 critical-hit rate. | — |
| Gamble | Command: Reduce unit's total Hit by 50% while doubling their displayed critical hit %. | 5 |
| Hot Streakas Trueblade | Gain +5 critical-hit when initiating and defeating a foe, stacking up to +50 bonus and resetting each map. | — |
| Wrath | At 30% or lower HP, gain +50% critical-hit on counter. Innate At 30% or lower HP, gain +50% critical-hit. | 10 |
| Elincia— 4 | ||
| Majesty | Automatically upgrades any held equipment. | — |
| Mercy | When an enemy unit initiates combat, allow them to retain 1 HP when they receive a lethal blow. | 5 |
| Renewal | Turn start: This unit restores 20% HP. | 10 |
| Savior | Command: Rescues target unit without any Skl/Spd penalty. | 5 |
| Ena— 4 | ||
| Boon | 15 | |
| Fortune | Negate enemy critical attacks. Innate Each turn, gain Critical +5 every combat (up to Critical +15). | 10 |
| Miracle | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Paragon | 10 | |
| Fiona— 3 | ||
| Blessing | Turn start: Allies within two tiles are healed equal to this unit's (true) Mag. | — |
| Imbue | Turn start: This unit restores HP equal to (true) Mag. | 15 |
| Savior | Command: Rescues target unit without any Skl/Spd penalty. | 5 |
| Gareth— 1 | ||
| Rally | Increases Str and Skl of adjacent allied units by 5. | — |
| Gatrie— 4 | ||
| Blessingas Marshall | Turn start: Allies within two tiles are healed equal to this unit's (true) Mag. | — |
| Pavise | 15 | |
| Smite | Command: Push another unit two tiles (if they can be shoved). | 5 |
| Special Spiral | 10 | |
| Geoffrey— 4 | ||
| Flourish | Command: Halve this unit's Atk during combat. | 5 |
| Paragonas Duke Knight | 10 | |
| Rejuvenate | Player phase end: Restore 30% HP. Innate Player phase end: Restore 40% HP. | 15 |
| Slayeras Templar | Inflict effective damage to wyverns and dragons. | — |
| Giffca— 1 | ||
| Nullify | Negates effective damage taken during enemy phase. Innate Negates effective damage taken. | 15 |
| Haar— 3 | ||
| Disarm | 15 | |
| Inertia | — | |
| Savage Blowas Wyvern Lord | When initiating combat at 1-range, all non-boss foes within 2-tiles of the target have their current HP reduced by 20%. | — |
| Heather— 6 | ||
| Critical +5as Rogue | +5 critical-hit rate. | — |
| Ordainedas Rogue | This unit will automatically promote after level 12. Also, promotion bonuses are all increased by 1. | — |
| Pass | Grants this unit the ability to pass through enemy-occupied spaces. | 10 |
| Poison Strike | After initiating, inflict one stack of Poison. | 5 |
| Steal | Steal an unequipped item or weapon. The stealing unit's strength must be higher than the item's weight. | — |
| Tempest | Doubles the effects of biorhythm. | 5 |
| Ike— 2 | ||
| Resolve | While at 50% HP or less, increase Spd and Skl by 50%. | — |
| Savior | Command: Rescues target unit without any Skl/Spd penalty. | 5 |
| Ilyana— 6 | ||
| Braveryas Baron (Mage) | At 75% HP or above, this unit gains Critical +25. | — |
| Critical +5as Mage Fighter | +5 critical-hit rate. | — |
| Critical +10as Mage Knight, Baron (Mage) | +10 critical-hit rate. | — |
| Critical +25as Baron (Mage) | +25 critical-hit rate. | — |
| Shade | Reduces priority of being attacked by enemy units. | 5 |
| Smite | Command: Push another unit two tiles (if they can be shoved). | 5 |
| Janaff— 3 | ||
| Gamble | Command: Reduce unit's total Hit by 50% while doubling their displayed critical hit %. | 5 |
| Rallyfrom ★★ | Increases Str and Skl of adjacent allied units by 5. | — |
| Rapidshift | Immediately transforms this unit with full gauge at the start of each map (without the usage of a Quick Stone). | 15 |
| Jill— 4 | ||
| Critical +5as Wyvern Knight, Wyvern Lord | +5 critical-hit rate. | — |
| Guardianas Wyvern Lord | If a bonded unit has 50% or less HP, gain Critical +25. | — |
| Initiative | When initiating combat, this unit gains Critical +20. | — |
| Parity | 5 | |
| Kieran— 5 | ||
| Bravery | At 75% HP or above, this unit gains Critical +25. | — |
| Butcheras Guardian | Inflict effective damage to beast Laguz. | — |
| Critical +25 | +25 critical-hit rate. | — |
| Gamble | Command: Reduce unit's total Hit by 50% while doubling their displayed critical hit %. | 5 |
| Rally | Increases Str and Skl of adjacent allied units by 5. | — |
| Kurthnaga— 3 | ||
| Discipline | Doubles weapon experience gained. | 5 |
| Nullify | Negates effective damage taken during enemy phase. Innate Negates effective damage taken. | 15 |
| Resolve | While at 50% HP or less, increase Spd and Skl by 50%. | — |
| Kyza— 4 | ||
| Imbue | Turn start: This unit restores HP equal to (true) Mag. | 15 |
| Jinx | When hit at 2-range, reduce foe's Lck to 0 for one turn. | 5 |
| Majestyfrom ★★ | Automatically upgrades any held equipment. | — |
| Rhythmshift | At the start of enemy phase this unit will shift on odd turns and unshift on even turns. | 10 |
| Laura— 6 | ||
| Critical +5as Bishop | +5 critical-hit rate. | — |
| Critical +10as Saint | +10 critical-hit rate. | — |
| Range Masteryas Saint | Increases the range of all indirect weapons and tomes by 1. Nosferatu, Levin Sword and Yune Spear are also affected. | — |
| Stealas Saint | Steal an unequipped item or weapon. The stealing unit's strength must be higher than the item's weight. | — |
| Tempest | Doubles the effects of biorhythm. | 5 |
| Vantage | While at 50% HP or below, attack first during combat. Innate Always attack first during combat. | 15 |
| Leanne— 5 | ||
| Blessing | Turn start: Allies within two tiles are healed equal to this unit's (true) Mag. | — |
| Miraclefrom ★★ | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Paragonuntil ★★ | 10 | |
| Rhythmshift | At the start of enemy phase this unit will shift on odd turns and unshift on even turns. | 10 |
| Serenity | Halves the effects of biorhythm. | 5 |
| Lehran— 1 | ||
| Mantle | — | |
| Leonardo— 5 | ||
| Disarm | 15 | |
| Range Masteryas Marksman | Increases the range of all indirect weapons and tomes by 1. Nosferatu, Levin Sword and Yune Spear are also affected. | — |
| Serenity | Halves the effects of biorhythm. | 5 |
| Shade | Reduces priority of being attacked by enemy units. | 5 |
| Stillness | While at 50% HP or below, negate any priority of being attacked by enemy units (except bosses). Innate Entirely negates any priority of being attacked by enemy units (except bosses). | 10 |
| Lethe— 3 | ||
| Braveryfrom ★★ | At 75% HP or above, this unit gains Critical +25. | — |
| Counter | If unit can attack while at 80% HP or above, inflict 50% of damage taken to enemy unit. Innate If unit can attack while at 50% HP or above, inflict 50% of damage taken to enemy unit. | 10 |
| Rapidshift | Immediately transforms this unit with full gauge at the start of each map (without the usage of a Quick Stone). | 15 |
| Lucia— 4 | ||
| Critical +10as Swordmaster | +10 critical-hit rate. | — |
| Parity | 5 | |
| Pavise | 15 | |
| Slayeras Trueblade | Inflict effective damage to wyverns and dragons. | — |
| Lyre— 4 | ||
| Adept | 15 | |
| Blossom | 5 | |
| Gallop | Allows cavalry or beast unit to climb ledges with no movement cost and also negate Binding Hex. | 5 |
| Herbalistfrom ★★ | At the start of each map, combine two of the same held healing items to an upgraded one with full uses. | — |
| Makalov— 3 | ||
| Cancel | 15 | |
| Imbue | Turn start: This unit restores HP equal to (true) Mag. | 15 |
| Tempest | Doubles the effects of biorhythm. | 5 |
| Marcia— 3 | ||
| Adept | 15 | |
| Discipline | Doubles weapon experience gained. | 5 |
| Vigorousas Seraph Knight | — | |
| Meg— 2 | ||
| Butcher | Inflict effective damage to beast Laguz. | — |
| Daze | 10 | |
| Mia— 3 | ||
| Critical +10as Swordmaster | +10 critical-hit rate. | — |
| Corrosion | 10 | |
| Vantage | While at 50% HP or below, attack first during combat. Innate Always attack first during combat. | 15 |
| Micaiah— 2 | ||
| Jinx | When hit at 2-range, reduce foe's Lck to 0 for one turn. | 5 |
| Sacrifice | Uses unit's own HP to restore ally's HP and cure conditions. | — |
| Mist— 1 | ||
| Miracle | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Mordecai— 4 | ||
| Brawler | Allows this unit to initiate combat when unshifted. Unit also gains +10 gauge when doing so. | 15 |
| Daze | 10 | |
| Resolvefrom ★★ | While at 50% HP or less, increase Spd and Skl by 50%. | — |
| Smite | Command: Push another unit two tiles (if they can be shoved). | 5 |
| Muarim— 3 | ||
| Miraclefrom ★★ | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Rapidshift | Immediately transforms this unit with full gauge at the start of each map (without the usage of a Quick Stone). | 15 |
| Renewal | Turn start: This unit restores 20% HP. | 10 |
| Naesala— 5 | ||
| Disarm | 15 | |
| Eclipse | Negate foe's Def/Res and add unit's Str to damage dealt. Melee only. 6 | 10 |
| Guardianfrom ★★★ | If a bonded unit has 50% or less HP, gain Critical +25. | — |
| Steal | Steal an unequipped item or weapon. The stealing unit's strength must be higher than the item's weight. | — |
| Vantage | While at 50% HP or below, attack first during combat. Innate Always attack first during combat. | 15 |
| Nailah— 4 | ||
| Fortune | Negate enemy critical attacks. Innate Each turn, gain Critical +5 every combat (up to Critical +15). | 10 |
| Guardianfrom ★★ · Lv 23 | If a bonded unit has 50% or less HP, gain Critical +25. | — |
| Pass | Grants this unit the ability to pass through enemy-occupied spaces. | 10 |
| Wildheart | Allows transformation at any time but stats only increase by 50% instead of 100%. | 5 |
| Nasir— 3 | ||
| Boon | 15 | |
| Inspiration | Increases Mag and Spd of adjacent allied units by 5. | — |
| Nihil | When a foe initiates, cancel their combat-related skills. Innate Cancels enemy combat-related skills. | 10 |
| Nealuchi— 5 | ||
| Miraclefrom ★★ | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Paragonuntil ★★ | 10 | |
| Plummet | Inflict effective damage to flying units. | 10 |
| Shade | Reduces priority of being attacked by enemy units. | 5 |
| Steal | Steal an unequipped item or weapon. The stealing unit's strength must be higher than the item's weight. | — |
| Nephenee— 5 | ||
| Critical +5as Spear Master | +5 critical-hit rate. | — |
| Critical +15 | +15 critical-hit rate. | — |
| Immobilize | When initiating, reduce foe's movement and Spd to 0 for one turn. Does not affect bosses or Exalted units. | — |
| Initiativeas Spear Master | When initiating combat, this unit gains Critical +20. | — |
| Wrath | At 30% or lower HP, gain +50% critical-hit on counter. Innate At 30% or lower HP, gain +50% critical-hit. | 10 |
| Nolan— 3 | ||
| Critical +5as Mechanist | +5 critical-hit rate. | — |
| Discipline | Doubles weapon experience gained. | 5 |
| Nihil | When a foe initiates, cancel their combat-related skills. Innate Cancels enemy combat-related skills. | 10 |
| Oscar— 4 | ||
| Boon | 15 | |
| Celerity | 15 | |
| Herbalist | At the start of each map, combine two of the same held healing items to an upgraded one with full uses. | — |
| Immobilizeas Templar | When initiating, reduce foe's movement and Spd to 0 for one turn. Does not affect bosses or Exalted units. | — |
| Pelleas— 7 | ||
| Critical +10as Mage Knight | +10 critical-hit rate. | — |
| Critical +15as Baron (Mage) | +15 critical-hit rate. | — |
| Majesty | Automatically upgrades any held equipment. | — |
| Mercy | When an enemy unit initiates combat, allow them to retain 1 HP when they receive a lethal blow. | 5 |
| Miracle | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Ordainedas Mage Knight | This unit will automatically promote after level 12. Also, promotion bonuses are all increased by 1. | — |
| Staff Savantas Baron (Mage) | While counterattacking with a staff, unit gains +5 Atk, +20 Hit and recieves -3 damage. | — |
| Rafiel— 2 | ||
| Formshift | Allows the unit to transform at any time. | 20 |
| Miracle | If this unit would die, restore them to 30% HP instead. This can only activate once per map. | — |
| Ranulf— 5 | ||
| Alacrity | When unshifted, unit gains +5 gauge when attacked. Additionally, auto-shift during enemy phase at max gauge. | 10 |
| Paragon | 10 | |
| Range Mastery | Increases the range of all indirect weapons and tomes by 1. Nosferatu, Levin Sword and Yune Spear are also affected. | — |
| Vantage | While at 50% HP or below, attack first during combat. Innate Always attack first during combat. | 15 |
| Vigorousfrom ★★★ | — | |
| Reyson— 3 | ||
| Rejuvenate | Player phase end: Restore 30% HP. Innate Player phase end: Restore 40% HP. | 15 |
| Reprisal | When hit at 2-range, deal damage equal to this unit's Str (minus foe's Def). | 10 |
| Sacrifice | Uses unit's own HP to restore ally's HP and cure conditions. | — |
| Rhys— 1 | ||
| Serenity | Halves the effects of biorhythm. | 5 |
| Rolf— 3 | ||
| Braveryas Marksman | At 75% HP or above, this unit gains Critical +25. | — |
| Discipline | Doubles weapon experience gained. | 5 |
| Parity | 5 | |
| Shinon— 3 | ||
| Gamble | Command: Reduce unit's total Hit by 50% while doubling their displayed critical hit %. | 5 |
| Initiative | When initiating combat, this unit gains Critical +20. | — |
| Provoke | While at 50% HP or above, increases priority of being attacked by enemy units (except bosses). Innate Increases priority of being attacked by enemy units (except bosses). | 15 |
| Sigrun— 3 | ||
| Blessing | Turn start: Allies within two tiles are healed equal to this unit's (true) Mag. | — |
| Luna | Negate foe's Def/Res. 1-range/bows only. 5 | 10 |
| Special Spiral | 10 | |
| Skrimir— 5 | ||
| Brawler | Allows this unit to initiate combat when unshifted. Unit also gains +10 gauge when doing so. | 15 |
| Hot Streakfrom ★★★ | Gain +5 critical-hit when initiating and defeating a foe, stacking up to +50 bonus and resetting each map. | — |
| Provoke | While at 50% HP or above, increases priority of being attacked by enemy units (except bosses). Innate Increases priority of being attacked by enemy units (except bosses). | 15 |
| Rally | Increases Str and Skl of adjacent allied units by 5. | — |
| Wrath | At 30% or lower HP, gain +50% critical-hit on counter. Innate At 30% or lower HP, gain +50% critical-hit. | 10 |
| Soren— 3 | ||
| Adept | 15 | |
| Formulate | Increases Def and Res of adjacent allied units by 5. | — |
| Shade | Reduces priority of being attacked by enemy units. | 5 |
| Sothe— 7 | ||
| Blossom | 5 | |
| Critical +5as Rogue | +5 critical-hit rate. | — |
| Critical +10as Assassin | +10 critical-hit rate. | — |
| Flourish | Command: Halve this unit's Atk during combat. | 5 |
| Initiativeas Assassin | When initiating combat, this unit gains Critical +20. | — |
| Renewal | Turn start: This unit restores 20% HP. | 10 |
| Steal | Steal an unequipped item or weapon. The stealing unit's strength must be higher than the item's weight. | — |
| Tanith— 3 | ||
| Cancel | 15 | |
| Plummet | Inflict effective damage to flying units. | 10 |
| Reinforce | This unit will summon several allied units after being deployed (depending on the unit/map). | — |
| Tauroneo— 3 | ||
| Nullify | Negates effective damage taken during enemy phase. Innate Negates effective damage taken. | 15 |
| Resolve | While at 50% HP or less, increase Spd and Skl by 50%. | — |
| Retributionas Marshall | Nearby allies within 2-tiles inflict 50% of damage taken to foe during enemy phase. | — |
| Tibarn— 5 | ||
| Brawler | Allows this unit to initiate combat when unshifted. Unit also gains +10 gauge when doing so. | 15 |
| Counter | If unit can attack while at 80% HP or above, inflict 50% of damage taken to enemy unit. Innate If unit can attack while at 50% HP or above, inflict 50% of damage taken to enemy unit. | 10 |
| Majestyfrom ★★★ | Automatically upgrades any held equipment. | — |
| Pavise | 15 | |
| Savior | Command: Rescues target unit without any Skl/Spd penalty. | 5 |
| Titania— 4 | ||
| Counter | If unit can attack while at 80% HP or above, inflict 50% of damage taken to enemy unit. Innate If unit can attack while at 50% HP or above, inflict 50% of damage taken to enemy unit. | 10 |
| Flourish | Command: Halve this unit's Atk during combat. | 5 |
| Fortune | Negate enemy critical attacks. Innate Each turn, gain Critical +5 every combat (up to Critical +15). | 10 |
| Retributionas Guardian | Nearby allies within 2-tiles inflict 50% of damage taken to foe during enemy phase. | — |
| Tormod— 3 | ||
| Celerity | 15 | |
| Hot Streakas Arch Sage | Gain +5 critical-hit when initiating and defeating a foe, stacking up to +50 bonus and resetting each map. | — |
| Paragonas Sage | 10 | |
| Ulki— 3 | ||
| Daunt | Reduces Hit/Crit of all enemy units by 5 within 3 tiles. | 5 |
| Inertiafrom ★★ | — | |
| Smite | Command: Push another unit two tiles (if they can be shoved). | 5 |
| Vika— 4 | ||
| Cancel | 15 | |
| Daunt | Reduces Hit/Crit of all enemy units by 5 within 3 tiles. | 5 |
| Savage Blowfrom ★★ | When initiating combat at 1-range, all non-boss foes within 2-tiles of the target have their current HP reduced by 20%. | — |
| Steal | Steal an unequipped item or weapon. The stealing unit's strength must be higher than the item's weight. | — |
| Volke— 3 | ||
| Butcher | Inflict effective damage to beast Laguz. | — |
| Critical +25 | +25 critical-hit rate. | — |
| Stillness | While at 50% HP or below, negate any priority of being attacked by enemy units (except bosses). Innate Entirely negates any priority of being attacked by enemy units (except bosses). | 10 |
| Volug— 5 | ||
| Boon | 15 | |
| Herbalist | At the start of each map, combine two of the same held healing items to an upgraded one with full uses. | — |
| Immobilizefrom ★★ | When initiating, reduce foe's movement and Spd to 0 for one turn. Does not affect bosses or Exalted units. | — |
| Wildheartuntil ★ | Allows transformation at any time but stats only increase by 50% instead of 100%. | — |
| Wildheartfrom ★ · Lv 15 | Allows transformation at any time but stats only increase by 50% instead of 100%. | 5 |
| Zihark— 3 | ||
| Adept | 15 | |
| Critical +10as Swordmaster | +10 critical-hit rate. | — |
| Special Spiral | 10 | |