Attack consecutively.
Innate Cooldown reduced by 2.
When initiating, prevent foe's counterattack.
Innate Cooldown type becomes turn/battle.
When initiating, destroy foe's weapon. No cooldown if weapon can't be broken.
Innate Cooldown reduced by 1.
When initiating, causes foe to unequip weapon.
Innate Reset cooldown when a foe is defeated.
Negate foe's Def/Res and add unit's Str to damage dealt. Melee only.
When foe initiates, negate damage taken.
Cooldown (Cd) inturns·turns or battles·battles