| Units — 15 |
|---|
| Nihil + Counter Combo | — | Unit's movement and Spd is reduced to 0 for one turn. |
| Weakened | −7 Str/Mag/Skl | This unit's Str/Mag/Skl is reduced by 7. |
| Vulnerable | −5 Def/Res | This unit's Def/Res is reduced by 5. |
| Immobilized | −76 Spd −16 Move | Unit's movement and Spd is reduced to 0 for one turn. |
| Meg | — | Unit's Skl and Lck are reduced by ?? until next turn. |
| Wasted | −12 Mag −20 Skl −16 Lck | Unit is extremely drunk.
-20 Skl -16 Lck -12 Mag
Unit also has a unique biorhythm type. |
| Very Drunk | −9 Mag −15 Skl −12 Lck | Unit is very drunk.
-15 Skl -12 Lck -9 Mag
Unit also has a unique biorhythm type. |
| Drunk | −6 Mag −10 Skl −8 Lck | Unit is drunk.
-10 Skl -8 Lck -6 Mag
Unit also has a unique biorhythm type. |
| Tipsy | −3 Mag −5 Skl −4 Lck | Unit is tipsy.
-5 Skl -4 Lck -3 Mag
Unit also has a unique biorhythm type. |
| Sober | — | Unit is sober and does not suffer any stat penalties.
Unit also has a unique biorhythm type. |
| +1 All combat stats/Move/Shove/Wt | +1 All combat stats/Move/Shove/Wt | Unit is sober and recieves +1 to all stats.
Unit also has a unique biorhythm type. |
| Anticipation | +2 Str/Spd/Def/Res | Unit gains additional Str/Spd/Def/Res if they saw
no combat during the previous enemy phase. |
| Resolute | +10 Str/Mag | This unit gains additional Str/Mag if they
dropped to 50% HP or below this turn. |
| Survival Instinct | +2 Str/Mag/Skl/Spd | This unit gains additional Str/Mag/Skl/Spd and Critical +10 +10
Critical if they defeated an enemy unit during this turn. |
| Invigorated | +7 Skl/Spd/Lck | This unit gains +7 Skl/Spd/Lck until the end of next
turn after initiating combat twice during player phase. |
| Bulwark | +7 Def/Res | Reduce all damage taken by 7
if Miracle has activated. |
| Enemies only — 26 |
|---|
| Defend | +10 Shove/Wt −10 Move | Unit is stationary to defend this location.
Shove/Wt are also increased substantially. |
| Sluggish | −3 Move | Unit has reduced movement and cannot use canto. |
| Sluggish+ | −4 Move | Unit has reduced movement and cannot use canto. |
| '...Sir Davend The Virtuous...' | — | "...Hero and champion of Marado...?"
"...Loyal friend and advisor of the great Lanvega...?"
"...Is that who Danved... I... was once named?" |
| AI: Charge | — | This unit will move to attack the player immediately. |
| AI: Approach | — | This unit will move if a player unit is within a set distance. |
| AI: Follower | — | This unit will follow another unit's actions. |
| AI: Torch House | — | This unit will move to burn down any nearby houses. |
| AI: Charge (Turn 4) | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| AI: Charge (Turn 5) | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| AI: Charge (Turn 6) | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| AI: Charge (Turn 7) | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| AI: Charge (Turn 8) | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| AI: Charge (Turn 9) | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| AI: Charge (Turn 2) | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| AI: Charge (Turn 3) | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| AI: Charge (Turn 10) | — | This unit will begin moving to attack
the player at the specified turn.
This unit will still move to attack if within range. |
| Variant | — | This unit will begin moving to attack
the player at the specified turn.
This unit won't move to attack before then. |
| AI: Charge All (Turn 9) | — | This unit will begin moving to attack
the player at the specified turn.
Additionally, all allied units will follow this AI trigger. |
| AI: Escape (Turn 4) | — | This unit will begin moving to escape at the specified turn.
Unit will otherwise not move or attack the player. |
| AI: Escape (Turn 6) | — | This unit will begin moving to escape at the specified turn.
Unit will otherwise not move or attack the player. |
| Adjacent Command: Buff | — | This unit will grant RallyInspirationFormulate to
adjacent allied units to empower them. |
| Gallia Command: Pass (Turn 6) | — | This unit will grant Pass to all
allied Gallia units at the start of turn 6. |
| Gallia Command: Pass (Turn 7) | — | This unit will grant Pass to all
allied Gallia units at the start of turn 7. |
| Command: Siege Mastery | — | This unit will grant Siege Mastery to all
allied mage units at the beginning of the map.
Skill is hidden without taking up a skill slot. |
| Pitfall | — | There is a pitfall on one unobstructed
tile to the left of this unit. |
| Marked | −101 Lck | This unit's Lck is reduced to 0.
Leanne's action is reset when this unit is defeated. |