Skill
Skl
Stat
Skill
Raises Hit (×2) and Critical (÷2).
Formulas — 3
Hit
Hit & avoidCritical
Critical & dodgeweapon Crit + Skl ÷ 2 + bond bonus + skill bonuses
Items
Stat boosters — 2Permanent, on use
Other items — 5Equipment, staves and more
Weapons — 3While equipped
Laguz strikes — 9By rank
Fang+4 to +12Great Fang+8 to +12Great Talon+10 to +12Fang (SS)+10Talon+4 to +10Claw+4 to +8Claw (Flame)+4 to +8Fang (A)+7Fang (S)+7
Conditions — 9Temporary
Invigorated+7Survival Instinct+2 to +5Sober+1Tipsy−5Weakened−7Drunk−10Meg−11 to −2Very Drunk−15Wasted−20
Skills that mention Skl — 4
Glare
10+Skl/2% chance to immobilize a non-boss enemy unit until the current map is cleared. Guaranteed to hit when this unit is at best biorhythm.
Rally
Increases Str and Skl of adjacent allied units by 5.
Resolve
While at 50% HP or less, increase Spd and Skl by 50%.
Savior
Command: Rescues target unit without any Skl/Spd penalty.
5 combosBlessing. Savior's combo: Heal all allies by 10 on boss kill.Boon. Savior's combo: Heal all allies by 10 on boss kill.Celerity. Savior's combo: Turn end: Auto-drop rescued unit.Provoke. Savior's combo: Turn end: Auto-drop rescued unit.Guardian. Guardian's combo: If a bonded unit's Miracle has triggered, then this always remains active.Pavise. Pavise's combo: Resets cooldown if unit engages in zero combat for 1 full turn.Renewal. Renewal's combo: Rescuing a unit fully heals them.
Related
Fun facts
Playable units — 73
Personal growth6% – 110% · median 45% · average 45.6%
Enemies — Hard
Highest
- Black KnightLv 20 Black Knight · Rebirth48
- Black KnightLv 20 Black Knight · Rivals Collide48
- JakeLv 7 Sniper+ · From Pain, Awakening45
- BegnionLv 7 Wyvern Knight+ · Blood Contract≈44
- LevailLv 16 Sentinel · Rebirth43
Lowest
- MegLv 14 Sword Armor · Rivals Collide1
- BegnionLv 5 Fighter · Maiden of Miracles≈2
- GalliaLv 23 Cat (Flame) · Blood Contract4
- GalliaLv 21 Cat · Blood Contract4
- GalliaLv 23 Cat ×2 · Blood Contract4
2546 enemies across every chapter