Magic
Mag
Stat
Magic
Magical attack power; also sets the range of long-range tomes.
Magic adds to the Attack of tomes and magical weapons. Tomes with a range of 1–Mag/2 reach further as it grows.
Formulas — 3
Magical attack
Attack & damageMag + (weapon Mt + triangle Mt) × effectiveness + support Atk
Support bonus (each stat)
Supportsround up(rank × (partner A affinity + partner B affinity) ÷ 2), rank C = 1, B = 2, A = 3
Items
Stat boosters — 1Permanent, on use
Other items — 6Equipment, staves and more
Rainbow Collar+5 to +12Magic Rod+5 to +7Royal Crown+1 to +4Energy Ring+3Exalted+3Warp Powder−15 to −10
Weapons — 12While equipped
Laguz strikes — 4By rank
Conditions — 8Temporary
Skills that mention Mag — 3
Blessing
Turn start: Allies within two tiles are healed equal to this unit's (true) Mag.
Inspiration
Increases Mag and Spd of adjacent allied units by 5.
Imbue
Turn start: This unit restores HP equal to (true) Mag.
Related
Fun facts
Playable units — 73
Personal growth0% – 110% · median 37% · average 37.1%
Enemies — Hard
Highest
- BegnionLv 6 Bishop+ · Blood Contract≈42
- DaeinLv 3 Strategist+ · From Pain, Awakening41
- BegnionLv 4 Druid+ · Blood Contract≈41
- ExaltedLv 3 Strategist+ · Just Cause≈41
- ExaltedLv 5 Bishop+ · The Price≈39
Lowest
- GalliaLv 21 Tiger · Blood Contract0
- GalliaLv 23 Tiger ×4 · Blood Contract0
- GalliaLv 17 Tiger · A Reason to Fight0
- AgonyLv 7 Tiger · A Distant Voice0
- BanditLv 3 Tiger ×3 · A Distant Voice≈0
2546 enemies across every chapter