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1-1 Maiden of Miracles

Part I · Chapter 1

Maiden of Miracles

Victory: Escape in 10 turns (bonus experience by turn 9). Micaiah commands the units the map places. 13 enemies start on the map; the boss is Isaiya. Enemy reinforcements: 1 on turn 2, 1 on turn 3, 6 on turn 5, 4 on turns 8–9 and 2 when a unit reaches (5,17)–(6,18). Nolan joins.

Map

18 × 16 tilesMove cost
Waves

Hover a tile for its terrain, move costs and units; click a unit to pin its range, any other tile to select it.

PlayerEnemyBoss or ExaltedReinforcement

Enemy stats

Enemies
27
Min
8
Median
9
Mean
9.7
Max
15
89101112131415

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 1

Weapon triangle

Tutorial

The weapon triangle (AgileBalanceHeavy) is much more potent than originally, with modifiers being +/-3 for Mt and +/- 20 for Hit.

For each magic triangle (FireWindThunder and AnimaLightDark) this is increased further to +/-5 Mt.

Additionally, the weapon triangle is split into Agile, Balance and Heavy. This will be relevant later on for specific weapons and Laguz.

Helpful Tips carried here — 2

Boosters

Helpful Tip

Several stat boosters are weaker than usual but will appear far more often. This will grant you plenty of freedom to distribute bonuses with higher frequency.

Map Affinity

Helpful Tip

When the current map's affinity matches a unit's affinity, they'll recieve a generous +15% bonus to Hit and Avoid. This can become especially powerful during triangle advantage.