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Light

Triangle position

Light

Light magic in the trinity of magic.

Magic damage: Attack uses Mag, and the target defends with Res.

Matchups

Anima
Agile beats Heavy: +3 Mt +20 Hit for Agile, −3 Mt −20 Hit for Heavy. Heavy beats Balance: +3 Mt +20 Hit for Heavy, −3 Mt −20 Hit for Balance. Balance beats Agile: +3 Mt +20 Hit for Balance, −3 Mt −20 Hit for Agile. Anima beats Light: +5 Mt +20 Hit for Anima, −5 Mt −20 Hit for Light. Light beats Dark: +5 Mt +20 Hit for Light, −5 Mt −20 Hit for Dark. Dark beats Anima: +5 Mt +20 Hit for Dark, −5 Mt −20 Hit for Anima. Fire beats Wind: +5 Mt +20 Hit for Fire, −5 Mt −20 Hit for Wind. Wind beats Thunder: +5 Mt +20 Hit for Wind, −5 Mt −20 Hit for Thunder. Thunder beats Fire: +5 Mt +20 Hit for Thunder, −5 Mt −20 Hit for Fire. Flux: Agile, Heavy, Balance attacking Dark get −5 Mt −1 Hit. Anima is Fire, Wind and Thunder.

Items — 13

Sword — 4
Lance — 1
Bow — 1
Light — 7

From the game — 2

Weapon triangle

Tutorial

The weapon triangle (AgileBalanceHeavy) is much more potent than originally, with modifiers being +/-3 for Mt and +/- 20 for Hit.

For each magic triangle (FireWindThunder and AnimaLightDark) this is increased further to +/-5 Mt.

Additionally, the weapon triangle is split into Agile, Balance and Heavy. This will be relevant later on for specific weapons and Laguz.

Fog of war

Tutorial

For Exalted, fog of war has received an update. By default, the vision range for every unit is 3.

This is increased to 4 for wielders of Light light magic and 6 for rogues and cats (other beast tribes have 4).

Bird Laguz however will only have a vision range of 2.

Additionally, units with the Focus skill will have their vision raised to 7.

If playing Light edition, then fog of war no longer appears, so this info may not apply.