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combos

97 combos

AdeptRapidshift

Reset cooldown on first enemy phase.

AlacrityRejuvenate

Restore all HP when auto-shifting.

AstraCorrosion

Disable count down restriction.

BlessingParagon

Heal adjacent allies by 5 during combat.

BlossomDiscipline

Obtain 30 EXP when deployed.

BoonGamble

Allies with earth affinity gain Critical +5.

BraveryProvoke

Gain Reflex while Bravery is also active.

BrawlerAlacrity

Doubles gauge gained (+20).

ButcherFortuneorDaunt

Each turn, unit gains Critical +15 until they defeat an enemy unit.

CancelRejuvenate

If Rejuvenate didn't activate, instead delay it until unit takes damage this turn.

CelerityPass

Gain Canto (combat only).

CorrosionDaze

Cooldown reduced by 1.

CounterNihil

Initiate to destroy foe's FortuneNullify.

CrossbowmanProvokeorPlummet

Also recieve -2 damage.

DauntCancelorRenewal

Heals for 7 HP outside combat.

DauntJinx
DazeProvoke

Gain Immobilize (1-range).

DazePoison Strike

Also inflicts Vulnerable.

DisarmFlourish

Allows unit to freely open doors/chests.

DisciplineRenewalorImbue

If current HP is at 50% or more, then fully heal instead.

FlourishDiscipline

Unit has Mercy when initiating.

FormshiftTempest

Auto-shift at map start.

FormshiftSerenity

Auto-shift adjacent Laguz at map start.

FormulateStillness

Inflict Cancel while active.

FormulateNihil

Also grants allies Nihil on enemy phase.

FortuneSteal

Obtain gold when defeating a boss.

FortuneWildheart

Transform held Coin at map start.

GallopAdeptorPavise

Cooldown reduced by 2.

GambleTempest

Gain Focus during player phase.

GuardianSavior

If a bonded unit's Miracle has triggered, then this always remains active.

HerbalistImbue

Also conjure a 1-use Daemon Card.

Hot StreakQuick Pulse

Trigger thrice on boss kill.

ImbueDisarm

Upgrades 'Magic Rod' when held.

ImbueBoon

Unit sobers up at a faster rate.

ImmobilizePavise

Also inflicted upon activation.

InitiativeFlourish

Also inflict foe with Weak.

InitiativeSerenity

Reverses activation of .

InspirationNihilorNullify

Instead gain Mantle at full HP.

InspirationFortune

Also grants allies Fortune on enemy phase.

JinxParity

Unit is immune to Hex effects.

JinxInspiration

Allies are immune to Hex effects.

LethalityAdept

Refresh Adept on activation.

LunaRejuvenate

Refresh if Rejuvenate fully healed.

MajestyMercy

During enemy phase, double the stat bonuses recieved by the Royal Crown.

MegMercy

M E

MegGamble

G

MercyBlossomorDiscipline

Gain Paragon on enemy phase.

Mighty BlowRally

Counts down whenever this activates.

MiracleSpecial Spiral

Refresh all specials when activated.

NihilGalloporDaunt

Prevent foe's Canto.

NihilStillness

Gain 1 EXP when others enter combat.

NullifyWrath

Until end of map, exchange to grant unit Miracle when they're defeated.

ParagonVantageorGallop

+5 Exp on player phase kills.

ParagonGaldrarorYune's Will

Gain Boon.

ParityBrawler

Gain Nihil while initiating.

PassSteal

Auto-send resources to convoy.

PaviseSmiteorSavior

Resets cooldown if unit engages in zero combat for 1 full turn.

PlummetCancel

Reset Cancel cooldown upon defeating a flying unit (including wyverns).

Poison StrikeQuick PulseorDrunken Stupor

Inflict two stacks of Poison.

Poison StrikeMercy

Inflict during counterattacks.

ProvokeGallop

Gain Vantage while active.

Quick PulseSpecial Spiral

Mastery cooldowns reduced by 1.

RallyNullify

Also grants allies Nullify on enemy phase.

RallyBravery

While not active, gain Focus.

RapidshiftGaldrar

Initiate to unleash a special attack.

RejuvenateSacrifice

Restore all health if HP is 1.

RejuvenateBoon

Converts Poison into healing.

RenewalMiracleorResurrect

Fully heal when revived.

RenewalSavior

Rescuing a unit fully heals them.

ReprisalAlacrity

Sets gauge to 25 instead.

ResolveVantage

Gain Critical +10 while active.

RetributionCounter

Upgrade Counter to this same effect.

RhythmshiftPass

Temporarily gain a 'Cadence Ring'.

SacrificeJinxorShade

If HP becomes 1, then unit gains Critical +20 for the remainder of turn.

Savage BlowPlummet

Double damage when targeting a flier.

SaviorBlessingorBoon

Heal all allies by 10 on boss kill.

SaviorCelerityorProvoke

Turn end: Auto-drop rescued unit.

SerenityRhythmshift

Gain Paragon during even turns.

SerenityParity

Biorhythm always remains normal.

ShadeTempest

Instead gain Provoke at full HP.

ShadeSerenity

Instead gain Stillness at full HP.

Siege MasteryCorrosion

Siege tomes also inflict area-of-effect damage in a two-tile radius for 20% current HP.

SlayerSerenityorShade

After defeating a foe, gain Reflex until end of turn.

SmiteRapidshiftorEternal Hunger

Gain Canto (non-combat).

SmiteTempest

Upgrades 'Body Ring' when held.

SolVantage

Counts down twice while active.

Special SpiralAdept

Counts down at the beginning of enemy phase.

Staff SavantWrath

Also gain Critical +10.

StillnessParagon

Gain Discipline while both are active.

SubdueMercy

When activates during enemy phase, reset it at start of next turn.

TempestRhythmshift

Gain Paragon during odd turns.

TempestParity

Reset biorhythm at map start.

VantageCorrosionorDisarm

Enables activation.

VantageShadeorStillness

Gain Steal.

VigorousWrathorVantage

This skill is always active.

WildheartBlossom

All other allies gain 5 EXP on kill.

WrathReprisalorGuardian

Unit may take damage in place of adjacent support partner.