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Imbue

Skill

Imbue

15 capacity

Turn start: This unit restores HP equal to (true) Mag.

Restore HP equal to this unit's (true) magic power each turn.

Combos — 4

DisarmUpgrades 'Magic Rod' when held.
BoonUnit sobers up at a faster rate.
DisciplineDiscipline: If current HP is at 50% or more, then fully heal instead.
HerbalistHerbalist: Also conjure a 1-use Daemon Card.

Mechanics involved

Personal skill of — 3

Class skill of — 0

No class grants it.

Learned from

Enemies with it — 3 chapters

Takes

 

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