class groups
Effectiveness targets — 9
Armored
23 classes · 9 units · 8 items effective
Heavily armored classes: knights, generals and their like.
Mounted
23 classes · 9 units · 6 items effective
Classes on horseback — the game’s texts say “cavalry”.
Flying
12 classes · 13 units · 39 items effective
Airborne classes: pegasus riders and the bird tribes (wyvern riders count as dragons).
Beast
9 classes · 11 units · 15 items effective
The beast tribes — cats, tigers, lions and wolves — in their transformed form.
Mage
31 classes · 14 units · 5 items effective
Magic users: mages, sages, priests and the other casters.
Dark
18 classes · 10 units · 4 items effective
Exalted’s own class typing. Which classes have it changes with the edition.
Boss
0 classes · 37 units · 1 item effective
Boss units. No class carries this type: the game decides who counts as a boss.
Unit categories — 1
Mystic
9 units
A unit category: some units are mystics. Some items and skills are for “mages or mystics” only, others for everyone else.
Without a page
Beorc0 classesOnly unused placeholder items are effective against it.
Laguz0 classesNo item is effective against it.
Order Incarnate0 classesOnly unused placeholder items are effective against it.