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RD Exalted

class groups

Effectiveness targets — 9

Armored
23 classes · 9 units · 8 items effective

Heavily armored classes: knights, generals and their like.

Mounted
23 classes · 9 units · 6 items effective

Classes on horseback — the game’s texts say “cavalry”.

Flying
12 classes · 13 units · 39 items effective

Airborne classes: pegasus riders and the bird tribes (wyvern riders count as dragons).

Dragon
10 classes · 6 units · 12 items effective

Wyvern riders and the dragon tribes.

Beast
9 classes · 11 units · 15 items effective

The beast tribes — cats, tigers, lions and wolves — in their transformed form.

Mage
31 classes · 14 units · 5 items effective

Magic users: mages, sages, priests and the other casters.

Dark
18 classes · 10 units · 4 items effective

Exalted’s own class typing. Which classes have it changes with the edition.

Flame Cat
1 class · 0 units · 12 items effective

A type of its own for the flame cats.

Boss
0 classes · 37 units · 1 item effective

Boss units. No class carries this type: the game decides who counts as a boss.

Unit categories — 1

Mystic
9 units

A unit category: some units are mystics. Some items and skills are for “mages or mystics” only, others for everyone else.

Without a page

Beorc0 classesOnly unused placeholder items are effective against it.
Laguz0 classesNo item is effective against it.
Order Incarnate0 classesOnly unused placeholder items are effective against it.