Skip to content
RD Exalted

what changed

Changes insince

Biggest changes

  1. Raise the Standard14 changes ›
  2. Daein, Arise!13 changes ›
  3. On Drifting Clouds12 changes ›
  4. Leanne23 changes ›
  5. A Gathering Hope12 changes ›
  6. The Dispossessed9 changes ›

Units — 43

GrowthsHP96%94%↓2Lck21%22%↑1
GrowthsHP52%60%↑8Str48%44%↓4
Max statsRes1718↑1
Capacity used515↑10
Trait effects
› Text changed
Before

Glare: Command with a (Skl/2)% chance to permanently petrify a non-boss enemy unit.

After

Glare: Command with a (Skl/2)+20% chance to petrify a non-boss enemy unit.

Items+InvigoratedNormal
All 43 units ›

Classes — 29

Description
› Text changed
Before

Walking fortresses whose incredible strength and unparalleled defenses make for a one-man army.

After

Hearty Cheer While in range of support partner, both units heal for 5 HP when they defeat a foe.

Max statsStr3032↑2Skl3230↓2
Class skills+Critical +10−Critical +20
Description
› Text changed
Before

Mysterious shadow-dwellers whose agility can allow them to instantly travel great distances and re-position. Max HP: 70

After

Assistance Unit's Poison Strike can activate for female allies within 2-tiles. Max HP: 70

Max statsMag3032↑2
Description
› Text changed
Before

Elincia, queen of Crimea, who defends her realm with sword and staff. Max HP: 70

After

Airborne Monarch Unit passively grants a skill to ALL allied fliers based on the current map's affinity. Max HP: 70

BasesStr78↑1Skl1112↑1Spd1314↑1Res45↑1
Max statsStr2425↑1
BasesHP3132↑1Str1213↑1Mag45↑1Skl1011↑1Spd78↑1Res34↑1
BasesHP3840↑2Str1213↑1Mag56↑1Spd910↑1
Max statsStr2830↑2Mag1516↑1Spd2425↑1
BasesHP2728↑1Str1213↑1Mag45↑1Skl1516↑1Spd910↑1Def56↑1
Max statsSkl3032↑2
BasesHP3940↑1Str1516↑1Mag67↑1Skl1314↑1Spd78↑1Def1112↑1Res34↑1
Max statsDef2224↑2
BasesHP4142↑1Str1617↑1Mag67↑1Skl1113↑2Spd67↑1Def1314↑1Res23↑1
Max statsDef2426↑2
All 29 classes ›

Items — 69

Description
› Text changed
Before

A lightweight lance that has an improved chance to land a critical hit.

After

Grants additional weapon experience. A lightweight lance that has an improved chance to land a critical hit.

All 69 items ›

Skills — 6

Combo effects
› Text changed
Before

Adept / Pavise: Cooldown reduced by 2. Nihil: Prevent foe's Canto. Provoke: Gain Vantage while active.

After

Adept / Pavise: Cooldown reduced by 2. Nihil: Prevent foe's Canto. Paragon: +5 Exp on player phase kills. Provoke: Gain Vantage while active.

NameArtificerMajesty
Combo effects
› Text changed
Before

Mercy: During enemy phase, quadruple the stat bonuses recieved by the Royal Crown.

After

Mercy: During enemy phase, double the stat bonuses recieved by the Royal Crown.

DescriptionAllow this unit to utilize two pieces of equipment at a time.Automatically upgrades any held equipment.
Combo effects
› Text changed
Before

Blossom / Discipline: Gain Paragon on enemy phase. Artificer: During enemy phase, quadruple the stat bonuses recieved by the Royal Crown. Meg: M E Poison Strike: Inflict during counterattacks. Subdue: When Subdue activates during enemy phase, reset it at start of next turn.

After

Blossom / Discipline: Gain Paragon on enemy phase. Majesty: During enemy phase, double the stat bonuses recieved by the Royal Crown. Meg: M E Poison Strike: Inflict during counterattacks. Subdue: When Subdue activates during enemy phase, reset it at start of next turn.

Combo effects
› Text changed
Before

Vantage: +5 EXP on player phase kills. Galdrar / Yune's Will: Gain Boon. Blessing: Heal adjacent allies by 5 during combat. Stillness: Gain Discipline while both are active.

After

Vantage / Gallop: +5 Exp on player phase kills. Galdrar / Yune's Will: Gain Boon. Blessing: Heal adjacent allies by 5 during combat. Stillness: Gain Discipline while both are active.

Combo effects
› Text changed
Before

Corrosion / Disarm: Enables activation. Shade / Stillness: Gain Steal. Paragon: +5 EXP on player phase kills. Resolve: Gain Critical +10 while active. Sol: Counts down twice while active. Vigorous: This skill is always active.

After

Corrosion / Disarm: Enables activation. Shade / Stillness: Gain Steal. Paragon: +5 Exp on player phase kills. Resolve: Gain Critical +10 while active. Sol: Counts down twice while active. Vigorous: This skill is always active.

Chapters — 15

Bonus EXPTurn 8 (300), 9 (200)Turn 6 (300), 8 (200)Normal
Bonus EXPTurn 8 (300), 9 (200) · Unit escape: 50 (max 100)Turn 8 (400), 9 (300) · Unit escape: 50 (max 100)Hard
Enemies1112↑1Normal
Enemies1615↓1Maddening (Demo)
Enemy levels1–135–13Maddening (Demo)
Enemy classes+ArcherNormal
Enemy classes−Sword ArmorMaddening (Demo)
Enemy items+DefendIron LongbowNormal
Enemy items−DefendWind EdgeMaddening (Demo)
Drops+Iron Longbow−Mini BowNormal
Drops−Wind EdgeMaddening (Demo)
Bonus EXPTurn 10 (500), 11 (300)Turn 8 (350), 11 (250)Normal
Bonus EXPTurn 10 (500), 11 (300)Turn 9 (450), 11 (350)Hard · Maddening (Demo)
Enemies1617↑1Normal
Enemy classes+Scholar×3−Archer×2Normal
Drops−HerbIron LongbowNormal
Gifts+Ellight−MendNormal
Bonus EXPTurn 10 (600), 12 (400)Turn 7 (400), 9 (300)Normal
Bonus EXPTurn 10 (600), 12 (400) · Unit escape: 50 (max 300) · Ally escape: 250 (max 500)Turn 9 (400), 11 (300) · Unit escape: 50 (max 300) · Ally escape: 250 (max 500)Hard
Bonus EXPTurn 10 (600), 12 (400)Turn 9 (400), 11 (300)Maddening (Demo)
Enemies1920↑1Normal
Enemy classes+CohortScholar−Axe ArmorNormal
Drops+Vulnerary−Pure WaterNormal
KurthLevel120↑19Normal
Bonus EXPTurn 9 (800), 11 (500)Turn 7 (500), 10 (300)Normal
Bonus EXPTurn 9 (800), 11 (500)Turn 8 (750), 11 (550)Hard · Maddening (Demo)
Enemies1315↑2Normal
Enemy reinforcements24↑2Normal
Enemy classes+Tiger×2Cat×2Normal
Drops+Slim LanceBlossomNormal
Bargains+Stillness−ThiefNormal
Enemies5256↑4Normal
Enemy reinforcements1419↑5Normal
Enemy levels1–151–17Normal
Enemy items+Sluggish−2 MoveVulneraryHard · Maddening (Demo)
Stealable+VulneraryHard · Maddening (Demo)
Bargains+LongswordNormal · Hard
Bonus EXP · Stage 1Turn 8 (800), 10 (500)Turn 6 (500), 8 (300)Normal
Bonus EXP · Stage 1Turn 8 (800), 10 (500)Turn 8 (850), 10 (650)Hard · Maddening (Demo)
Bonus EXP · Stage 2Turn 9 (1000), 11 (600)Turn 7 (700), 10 (500)Normal
Bonus EXP · Stage 2Turn 9 (1000), 11 (600)Turn 8 (1000), 11 (700)Hard · Maddening (Demo)
Bonus EXPPrisoner live: 100 · Prisoner escape: 400Prisoner live: 100 · Prisoner escape: 300Normal
Bonus EXPPrisoner live: 200 · Prisoner escape: 700Prisoner live: 200 · Prisoner escape: 500Hard · Maddening (Demo)
Enemies3031↑1Normal
Enemy classes+Mage Knight−HalberdierHard · Maddening (Demo)
Enemy items+Bolt AxeElthunder−Hand AxeShort SpearHard · Maddening (Demo)
Drops+DisciplineNormal
Stealable+GreatswordHard · Maddening (Demo)
Bargains+Steel Longbow−ShadeNormal
DjurLevel108↓2Normal
Bonus EXPTurn 10 (2000), 12 (1000) · Prisoner live: 400 (max 2400)Turn 7 (1000), 10 (750) · Prisoner live: 350 (max 2100)Normal
Bonus EXPTurn 10 (2000), 12 (1000) · Prisoner live: 750 (max 4500)Turn 8 (2000), 11 (1500) · Prisoner live: 500 (max 3000)Hard · Maddening (Demo)
Enemies3034↑4Normal
Enemy levels1–151–17Normal
Stealable+Vulnerary−CoinNormal
Bonus EXPTurn 13 (3000), 15 (2000)Turn 10 (3000), 13 (2000)Normal
Bonus EXPTurn 13 (6000), 15 (3500)Turn 11 (6000), 14 (4000)Hard · Maddening (Demo)
Enemies3846↑8Normal
Enemy reinforcements1117↑6Normal
Enemy levels2–191–19Normal
Enemy items+Iron BowSteel Bow−Iron BowForgedSteel BowForgedHard · Maddening (Demo)
Bargains+Daze−ParagonNormal
Bargains−ProvokePoison StrikeHard
JarodLevel1016↑6Normal
JarodItems−JavelinNormal
Bonus EXPTurn 7 (1000), 8 (500)Turn 7 (1000), 9 (750)Normal
Enemies1213↑1Normal
Enemies1314↑1Hard · Maddening (Demo)
Enemy reinforcements04↑4
Enemy levels1–153–17Normal
Enemy levels3–123–13Hard · Maddening (Demo)
Enemy classes+Wyvern Knight×2Wyvern Rider+×3Normal
Enemy classes+Wyvern Knight×5Hard · Maddening (Demo)
Enemy items+Steel AxeCompact Axe×5SluggishSteel LanceHelpful Tip (Elincia)Spontoon−Iron Lance×2Hand AxeHelpful Tip (Map Affinity)VariantNormal
Enemy items+Steel Axe×2Compact Axe×5SluggishHelpful Tip (Elincia)SpontoonKiller Lance−Hand AxeSteel Lance×2Helpful Tip (Map Affinity)VariantIron LanceHard · Maddening (Demo)
Stealable+Helpful Tip (Elincia)−Helpful Tip (Map Affinity)Variant
ZeffrenLevel1213↑1Hard · Maddening (Demo)
All 15 chapters ›

Texts — 121

Chapter texts 2Class texts 62Item texts 19Skill texts 6Bonus EXP texts 32

Tutorial: Personal skills
› Text changed
Before

Within Exalted, each playable unit as a unique personal skill, which can be viewed within each class description. Hover over a unit and press and then again. Move your cursor to the unit's assigned class to check them. You'll also be able to view other useful information here, such as maximum HP or non-slotted skills such as Shove. Micaiah has Yune's Blessing, which can allow her to move again when dropping to low HP through combat or Sacrifice. This can even activate several times if she recieves healing between each action. Each personal can become very powerful when the stars align, and are often boosted further when the unit is Exalted.

After

Within Exalted, each playable unit as a unique personal skill, which can be viewed within each class description. Hover over a unit and press and then again. Move your cursor to the unit's assigned class to check them. You'll also be able to view other useful information here, such as maximum HP or non-slotted skills such as Shove. Micaiah has Yune's Blessing, which can allow her to move again when dropping to low HP through initiating combat or Sacrifice. This can even activate several times if she recieves healing between each action. Each personal can become very powerful when the stars align, and are often boosted further when the unit is Exalted.

RewardArmorslayerGlass Sword