Skip to content

what changed

Changes insince

Biggest changes

  1. Raise the Standard14 changes ›
  2. Daein, Arise!13 changes ›
  3. On Drifting Clouds12 changes ›
  4. Leanne23 changes ›
  5. A Gathering Hope12 changes ›
  6. The Dispossessed9 changes ›

Skills — 6

Combo effects
› Text changed
Before

Adept / Pavise: Cooldown reduced by 2. Nihil: Prevent foe's Canto. Provoke: Gain Vantage while active.

After

Adept / Pavise: Cooldown reduced by 2. Nihil: Prevent foe's Canto. Paragon: +5 Exp on player phase kills. Provoke: Gain Vantage while active.

NameArtificerMajesty
Combo effects
› Text changed
Before

Mercy: During enemy phase, quadruple the stat bonuses recieved by the Royal Crown.

After

Mercy: During enemy phase, double the stat bonuses recieved by the Royal Crown.

DescriptionAllow this unit to utilize two pieces of equipment at a time.Automatically upgrades any held equipment.
Combo effects
› Text changed
Before

Blossom / Discipline: Gain Paragon on enemy phase. Artificer: During enemy phase, quadruple the stat bonuses recieved by the Royal Crown. Meg: M E Poison Strike: Inflict during counterattacks. Subdue: When Subdue activates during enemy phase, reset it at start of next turn.

After

Blossom / Discipline: Gain Paragon on enemy phase. Majesty: During enemy phase, double the stat bonuses recieved by the Royal Crown. Meg: M E Poison Strike: Inflict during counterattacks. Subdue: When Subdue activates during enemy phase, reset it at start of next turn.

Combo effects
› Text changed
Before

Vantage: +5 EXP on player phase kills. Galdrar / Yune's Will: Gain Boon. Blessing: Heal adjacent allies by 5 during combat. Stillness: Gain Discipline while both are active.

After

Vantage / Gallop: +5 Exp on player phase kills. Galdrar / Yune's Will: Gain Boon. Blessing: Heal adjacent allies by 5 during combat. Stillness: Gain Discipline while both are active.

Combo effects
› Text changed
Before

Corrosion / Disarm: Enables activation. Shade / Stillness: Gain Steal. Paragon: +5 EXP on player phase kills. Resolve: Gain Critical +10 while active. Sol: Counts down twice while active. Vigorous: This skill is always active.

After

Corrosion / Disarm: Enables activation. Shade / Stillness: Gain Steal. Paragon: +5 Exp on player phase kills. Resolve: Gain Critical +10 while active. Sol: Counts down twice while active. Vigorous: This skill is always active.