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Walking fortresses whose incredible strength and unparalleled defenses make for a one-man army.
Hearty Cheer While in range of support partner, both units heal for 5 HP when they defeat a foe.
Walking fortresses whose incredible strength and unparalleled defenses make for a one-man army.
Hearty Cheer While in range of support partner, both units heal for 5 HP when they defeat a foe.
Mysterious shadow-dwellers whose agility can allow them to instantly travel great distances and re-position. Max HP: 70
Assistance Unit's Poison Strike can activate for female allies within 2-tiles. Max HP: 70
Elincia, queen of Crimea, who defends her realm with sword and staff. Max HP: 70
Airborne Monarch Unit passively grants a skill to ALL allied fliers based on the current map's affinity. Max HP: 70
New in this release
Glare Command with a (Skl/2)% chance to permanently petrify a non-boss enemy unit. Max HP: 80 Gauge: +8 | +11
Glare Command with a (Skl/2)+20% chance to petrify a non-boss enemy unit. Max HP: 80 Gauge: +8 | +11
Glare Command with a (Skl/2)% chance to permanently petrify a non-boss enemy unit. Max HP: 90 Gauge: +8 | +11
Glare Command with a (Skl/2)+20% chance to petrify a non-boss enemy unit. Max HP: 90 Gauge: +8 | +11
Glare Command with a (Skl/2)% chance to permanently petrify a non-boss enemy unit. Max HP: 95 Gauge: +8 | +11
Glare Command with a (Skl/2)+20% chance to petrify a non-boss enemy unit. Max HP: 95 Gauge: +8 | +11
New in this release