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Zeffren

Zeffren

FireAuthority ★+5 Hit/Avoid as commanderChanged in v0.918b

Zeffren joins as a Lv 9 Wyvern Knight. He has Veteran, Pass and Tempest. As a Wyvern Lord, he has Snooze. His own Wyvern Lord adds Savage Blow. His standout growth is Luck (50%).

Expected stats

StatHPStrMagSklSpdLckDefRes
Growths60%35%5%30%30%50%25%30%
Base (Lv 9)74238251619169
Wyvern Knight T2Avg at Lv74.623.48.125.316.319.516.39.3
Caps10040253625402514
Promo+8+3+2+1+2+0+1+5
Wyvern Lord. As Zeffren: Savage Blow; its own Con, capacity, bases, caps, promotion gains T3Savage BlowAvg at Lv9033113224292214
Caps9042284430403214

Skills — 3

Capacity 15 / 20 → 30

Increases Exp reward when defeated. Immune to most conditions and various skills (such as Stillness). Halves Poison and negate weapon penalties on counter.

Pass10 capacity

Grants this unit the ability to pass through enemy-occupied spaces.

Combos
CelerityCelerity: Gain Canto (combat only).
3 unavailable
StealClass skillAuto-send resources to convoy.
RhythmshiftLaguz onlyRhythmshift: Temporarily gain a 'Cadence Ring'.
SmiteRestricted
Tempest5 capacity

Doubles the effects of biorhythm.

Combos
ParityReset biorhythm at map start.
GambleGamble: Gain Focus during player phase.
ShadeShade: Instead gain Provoke at full HP.
3 unavailable
RhythmshiftLaguz onlyGain Paragon during odd turns.
FormshiftClass skillFormshift: Auto-shift at map start.
SmiteRestrictedSmite: Upgrades 'Body Ring' when held.

Weapon ranks

ClassLanceAxe
Wyvern Knightstart · T2Bmax SSAmax SS
Wyvern LordT3Bmax SSAmax SS

Chapters — 1

Takes

 

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