skills
| Capacity 5 — 16 | |||
|---|---|---|---|
| Blossom | Blossom | ||
| Daunt | Daunt | Reduces Hit/Crit of all enemy units by 5 within 3 tiles. | |
| Discipline | Discipline | Doubles weapon experience gained. | |
| Flourish | Action | Command: Halve this unit's Atk during combat. | |
| Gallop | Gallop | Allows cavalry or beast unit to climb ledges with no movement cost and also negate Binding Hex. | |
| Gamble | Action | Command: Reduce unit's total Hit by 50% while doubling their displayed critical hit %. | |
| Jinx | Jinx | When hit at 2-range, reduce foe's Lck to 0 for one turn. | |
| Mercy | Mercy | When an enemy unit initiates combat, allow them to retain 1 HP when they receive a lethal blow. | |
| Parity | Action | ||
| Poison Strike | Poison Strike | After initiating, inflict one stack of Poison. | |
| Savior | Action | Command: Rescues target unit without any Skl/Spd penalty. | |
| Serenity | Biorhythm | Halves the effects of biorhythm. | |
| Shade | Shade | Reduces priority of being attacked by enemy units. | |
| Smite | Action | Command: Push another unit two tiles (if they can be shoved). | |
| Tempest | Biorhythm | Doubles the effects of biorhythm. | |
| Wildheart | Primal | Allows transformation at any time but stats only increase by 50% instead of 100%. | |
| Capacity 10 — 24 | |||
| Aether | Occult | ||
| Alacrity | Primal | When unshifted, unit gains +5 gauge when attacked. Additionally, auto-shift during enemy phase at max gauge. | |
| Astra | Occult | Launches five attacks. 1-range/physical only. Only counts down at 1-range. 5 | |
| Corrosion | Corrosion | ||
| Counter | Counter | If unit can attack while at 80% HP or above, inflict 50% of damage taken to enemy unit. Innate If unit can attack while at 50% HP or above, inflict 50% of damage taken to enemy unit. | |
| Daze | Daze | ||
| Flare | Occult | Negate foe's Res and halve their hit rate for 1 turn. Tomes/magic weapons (1-range) only. 3 | |
| Fortune | Fortune | Negate enemy critical attacks. Innate Each turn, gain Critical +5 every combat (up to Critical +15). | |
| Lethality | Occult | Instantly kills foe. 1-range/tomes only. Only counts down upon defeating foes (3) | |
| Luna | Occult | Negate foe's Def/Res. 1-range/bows only. 5 | |
| Mighty Blow | Occult | Add unit's Str (minus foe's Def/Res) to damage. 1-range or bows/magic only. 4 | |
| Nihil | Nihil | When a foe initiates, cancel their combat-related skills. Innate Cancels enemy combat-related skills. | |
| Paragon | Paragon | ||
| Pass | Pass | Grants this unit the ability to pass through enemy-occupied spaces. | |
| Plummet | Plummet | Inflict effective damage to flying units. | |
| Quick Pulse | Quick Pulse | Mastery skills begin off cooldown at the start of each map. | |
| Renewal | Renewal | Turn start: This unit restores 20% HP. | |
| Reprisal | Reprisal | When hit at 2-range, deal damage equal to this unit's Str (minus foe's Def). | |
| Rhythmshift | Primal | At the start of enemy phase this unit will shift on odd turns and unshift on even turns. | |
| Sol | Occult | Restores HP equal to damage dealt. 1-range and bows/magic only. 6 | |
| Special Spiral | Special Spiral | ||
| Stillness | Stillness | While at 50% HP or below, negate any priority of being attacked by enemy units (except bosses). Innate Entirely negates any priority of being attacked by enemy units (except bosses). | |
| Subdue | Occult | Set foe's HP to 1. 1-range/tomes only. 4 | |
| Wrath | Wrath | At 30% or lower HP, gain +50% critical-hit on counter. Innate At 30% or lower HP, gain +50% critical-hit. | |
| Capacity 15 — 13 | |||
| Adept | Adept | ||
| Boon | Boon | ||
| Brawler | Primal | Allows this unit to initiate combat when unshifted. Unit also gains +10 gauge when doing so. | |
| Cancel | Cancel | ||
| Celerity | Celerity | ||
| Disarm | Disarm | ||
| Imbue | Imbue | Turn start: This unit restores HP equal to (true) Mag. | |
| Nullify | Nullify | Negates effective damage taken during enemy phase. Innate Negates effective damage taken. | |
| Pavise | Pavise | ||
| Provoke | Provoke | While at 50% HP or above, increases priority of being attacked by enemy units (except bosses). Innate Increases priority of being attacked by enemy units (except bosses). | |
| Rapidshift | Primal | Immediately transforms this unit with full gauge at the start of each map (without the usage of a Quick Stone). | |
| Rejuvenate | Rejuvenate | Player phase end: Restore 30% HP. Innate Player phase end: Restore 40% HP. | |
| Vantage | Vantage | While at 50% HP or below, attack first during combat. Innate Always attack first during combat. | |