3-6 A Reason to Fight
A Reason to Fight
Victory: Defeat enemies (bonus experience by turn 11). Micaiah commands; up to 12 units deploy (1 required). Sothe must survive. 43 enemies start on the map; the boss is Kezhda. Enemy reinforcements: 3 on turn 3, 2 on turn 4 and 11 on turn 8. 54% of the field is
River. At the base: 5 conversations, the shop and the forge.
Map
Hover a tile for its terrain, move costs and units; click a unit to pin its range, any other tile to select it.
Hidden treasureEnemy stats
- Enemies
- 59
- Min
- 8
- Median
- 14
- Mean
- 15.5
- Max
- 30
Hover a bar to see which enemies it holds, or the line between two to split them.
Generic enemies' stats are averages (±1 per stat); named units' are exact.
Tutorials — 1
Holding out
Map tutorialIn upcoming chapters, the units you control will change.
No matter who you face, your goal is to keep the units under your control alive. This is your primary concern.
For this map, proceed with extreme caution. You may require some additional assistance, so stall for time until that arrives.
Play defensive initially until it is safe to proceed. You should take advantage of the terrain and chokepoints until then.