Terrain
Mechanic
Terrain
Terrain avoid / defense bonuses, healing and penalties.
Exalted doubles the classic thicket bonus (20 Avoid, 2 Def), makes water and open areas penalize Avoid, and strengthens healing tiles.
Terrain effects
| Coast | +10 | +1 | 0 | 0 | — |
| Trail | +10 | +1 | 0 | 0 | — |
| Wasteland | +10 | +1 | 0 | 0 | — |
| Shoal | −10 | 0 | 0 | 0 | — |
| Thicket | +20 | +2 | 0 | 0 | — |
| Healhedge | +20 | +2 | +5 | 0 | 50% |
| Heal | +20 | +2 | +5 | 0 | 50% |
| Healing Jar | 0 | 0 | 0 | 0 | 20% |
| Sea | −10 | 0 | 0 | 0 | — |
| Lake | −10 | 0 | 0 | 0 | — |
| River | −10 | 0 | 0 | 0 | — |
| Channel | −10 | 0 | 0 | 0 | — |
| Swamp | −20 | 0 | 0 | 0 | — |
| Objective | 0 | 0 | 0 | 0 | 20% |
| Target | 0 | 0 | 0 | 0 | 20% |
| Sanctuary | 0 | 0 | 0 | 0 | 20% |
| Defend | 0 | 0 | 0 | 0 | 20% |
| Reeds | +20 | +2 | 0 | 0 | — |
| Castle | 0 | 0 | 0 | 0 | 20% |
| Fort | 0 | 0 | 0 | 0 | 20% |
| Hall | 0 | 0 | 0 | 0 | 20% |
| Defense | 0 | +3 | +3 | 0 | — |
| Sky | −20 | 0 | 0 | −20 | — |
| Cloud | +10 | +3 | +3 | +10 | — |
| Wardwood | 0 | 0 | +10 | 0 | — |
| Variant 2 | +5 | 0 | +15 | +5 | — |
| Cover | 0 | +10 | 0 | 0 | — |
| Variant 2 | +15 | +10 | 0 | +15 | — |
| Variant 3 | +5 | +15 | 0 | +5 | — |
| Healstone | +15 | 0 | 0 | +15 | 10% |
| Variant 2 | 0 | +20 | 0 | 0 | 20% |
From the game — 1
Terrain penalties and clouds
Map tutorialSome terrain inflict penalties as opposed to bonuses. The open areas on this map reduce avoid.
As a reminder, the beneficial cloud tiles move one tile to the left on each phase (total of twice per turn).
These also hinder movement when passing through, so use this knowledge to keep Leanne safe and utilize their bonuses.
Shown inOn Drifting Clouds