Movement
Movement
Movement costs; armored climbing, indoor mounts, flying over pillars.
Each class has a Move (Mov) value and a movement type; every terrain costs a number of Move points per movement type, or is impassable. Pick a type below to see its costs.
Armored units cross thickets and climb ledges at no extra cost; mounted units aren’t slowed indoors; fliers can pass over wall pillars at a high movement cost; cavalry can climb under some conditions.
Movement costs by type
From the game — 2
Indoor and flying movement
TutorialIn this version of the game, mounted units do not suffer a movement penalty when indoors.
Unlike the original, flying units can also pass through wall pillars, meaning they can reach higher terrain without a climbable gap.
That however requires a high movement cost, making it difficult to canto back to safety, so keep that in mind.
In addition, most armored units can climb without any extra movement cost, making them ideal for routes with several ledges.
Cavalry units may also climb if certain conditions are met...
Armored Movement
Helpful TipArmored units can move through thickets or climb ledges with no additional movement cost. During certain maps, they can become surprisingly mobile as a result.
Skills involved — 2
Allows cavalry or beast unit to climb ledges with no movement cost and also negate Binding Hex.