Door

Terrain
Door
Effects
Terrain| 0 | 0 | 0 | 0 | 0 | 0 | — |
Heal is a percentage of max HP at the start of the turn.
Appears in — 0 chapters
Not on any chapter map — only on event and base maps (3 tiles).
Movement cost — 2 variants
Movement| Infantry | Impassable | Impassable |
| Infantry (advanced) | Impassable | Impassable |
| Sages and bishops | Impassable | Impassable |
| Armor | Impassable | Impassable |
| Armor (advanced) | Impassable | Impassable |
| Black Knight | Impassable | Impassable |
| Thieves | Impassable | Impassable |
| Rogues and assassins | Impassable | Impassable |
| Fliers | 1 | Impassable |
| Bandits | Impassable | Impassable |
| Mages and priests | Impassable | Impassable |
| Cavalry | Impassable | Impassable |
| Cavalry (advanced) | Impassable | Impassable |
| Beast laguz | Impassable | Impassable |
| Beast laguz (transformed) | Impassable | Impassable |
| Herons (Rafiel) | Impassable | Impassable |
| Dragons | Impassable | Impassable |
| Dragons (transformed) | Impassable | Impassable |
| Civilians | Impassable | Impassable |