Healhedge

Terrain
Healhedge
Effects
Terrain| +20 | +2 | +5 | 0 | 0 | 0 | 50% |
Heal is a percentage of max HP at the start of the turn.
Looks — 4
Appears in — 7 chapters
A Faint Light2 tilesRaise the Standard3 tilesOne Survives3 tilesGeoffrey's Charge3 tilesRiver Crossing2 tilesMarauders3 tilesChaos Named4 tiles
Movement cost
Movement| Infantry | 2 |
| Infantry (advanced) | 2 |
| Sages and bishops | 2 |
| Armor | 1 |
| Armor (advanced) | 1 |
| Black Knight | 1 |
| Thieves | 2 |
| Rogues and assassins | 2 |
| Fliers | 1 |
| Bandits | 2 |
| Mages and priests | 2 |
| Cavalry | 3 |
| Cavalry (advanced) | 2 |
| Beast laguz | 1 |
| Beast laguz (transformed) | 1 |
| Herons (Rafiel) | 2 |
| Dragons | 2 |
| Dragons (transformed) | 2 |
| Civilians | 2 |



