Wall

Terrain
Wall
Effects
Terrain| 0 | 0 | 0 | 0 | 0 | 0 | — |
Heal is a percentage of max HP at the start of the turn.
Looks — 4
Appears in — 17 chapters
The Dispossessed31 tilesA Faint Light21 tilesA Distant Voice27 tilesThe Lost Heir28 tilesA Gathering Hope102 tilesDaein, Arise!74 tilesWinds of Rebellion17 tilesGeoffrey's Charge59 tilesElincia's Gambit114 tilesThe Great Advance2 tilesLaguz and Beorc21 tilesRetreat!74 tilesMarauders58 tilesBlood Contract127 tilesChaos Named11 tilesRevelations95 tilesRebirth15 tiles
Movement cost — 2 variants
Movement| Infantry | Impassable | Impassable |
| Infantry (advanced) | Impassable | Impassable |
| Sages and bishops | Impassable | Impassable |
| Armor | Impassable | Impassable |
| Armor (advanced) | Impassable | Impassable |
| Black Knight | Impassable | Impassable |
| Thieves | Impassable | Impassable |
| Rogues and assassins | Impassable | Impassable |
| Fliers | 1 | 4 |
| Bandits | Impassable | Impassable |
| Mages and priests | Impassable | Impassable |
| Cavalry | Impassable | Impassable |
| Cavalry (advanced) | Impassable | Impassable |
| Beast laguz | Impassable | Impassable |
| Beast laguz (transformed) | Impassable | Impassable |
| Herons (Rafiel) | Impassable | Impassable |
| Dragons | Impassable | Impassable |
| Dragons (transformed) | Impassable | Impassable |
| Civilians | Impassable | Impassable |



