Mastery skills
Mastery skills
Each unit’s strongest special, from tier 3 or laguz rank ★★; it starts each map on cooldown.
Mastery skills are the strongest specials. The Occult scroll teaches them at the base once a unit is fully promoted (a beorc in a tier 3 class, a laguz from rank ★★), and it offers each unit one at most: its own. A few units have theirs as a class skill instead. The table below says whose is which, and the class they get it in.
Unlike other specials they begin each map on cooldown. Outside Normal mode, a mastery skill is locked for the rest of the map once it activates against a boss or Exalted unit. Some weapons (siege tomes for Adept or Corrosion, brave weapons) apply the same lock to regular specials.
Mastery skills — 8
Taught by Occult at the base
Cooldown (Cd) inturns·turns or battles·battles
From the game — 1
Mastery skills
TutorialMastery skills are specials that are a lot more powerful than others, being obtained by either a Tier 3 promotion or higher Laguz rank.
Unlike other specials, they begin each map on cooldown unless specified otherwise, or through other skills and bonuses.
Outside of normal mode, mastery skills also become locked for the remainder of the map if activated against a boss/Exalted unit.
Additionally, certain weapons will also apply this to regular specials, such as siege tomes for the Adept or Corrosion skills.
For weapons this applies to, they'll also lock mastery skills if capable of activating them. Brave weapons are an example of this.
Therefore, do be wary of which weapons you are using when they're ready to activate unless the map is near completion.
Alternatively, using a siege tome with the Adept skill may still be worth the cost if it enables an early kill of a dangerous foe!
Skills that change mastery skills — 2
Mastery skills begin off cooldown at the start of each map.
Special cooldowns of 4+ are reduced by 1.