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Boyd

Boyd

Boyd joins in 3-P The Great Advance as a Lv 3 Warrior. He has Wrath and Tempest. His own Warrior adds Critical +5. His standout growths are Strength (80%, among the highest) and HP (120%). As Berserker, his Strength (50) cap is among the highest of any beorc.

Expected stats

StatHPStrMagSklSpdLckDefRes
Growths120%80%5%25%60%30%55%5%
Base (Lv 3)6824151923141
Warrior. As Boyd: Critical +5; its own caps T2Critical +5Avg at Lv76.429.61.46.823.225.117.91.4
Caps85344102740224
Promo+18+4+-1+-1+4+0+-1+-1
Berserker T3Avg at Lv117.248.81.310.538.630.827.31.3
Caps120506154040286

Skills — 2

Capacity 5 / 20 → 25

At 30% or lower HP, gain +50% critical-hit on counter.

Innate At 30% or lower HP, gain +50% critical-hit.

Combos
ReprisalorGuardianUnit may take damage in place of adjacent support partner.
NullifyNullify: Until end of map, exchange to grant unit Miracle when they're defeated.
2 unavailable
Staff SavantClass skillStaff Savant: Also gain Critical +10.
VigorousClass skillVigorous: This skill is always active.
Tempest5 capacity

Doubles the effects of biorhythm.

Combos
ParityReset biorhythm at map start.
GambleGamble: Gain Focus during player phase.
ShadeShade: Instead gain Provoke at full HP.
SmiteSmite: Upgrades 'Body Ring' when held.
2 unavailable
RhythmshiftLaguz onlyGain Paragon during odd turns.
FormshiftClass skillFormshift: Auto-shift at map start.

Weapon ranks

ClassAxe
Warriorstart · T2Bmax SS
BerserkerT3raised to Amax SS

Chapters — 14

Conversations — 3

Needs

Bonds — 4

Takes

 

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