3-8 Incandescent Glow
Incandescent Glow
Victory: Rout enemy (bonus experience by turn 13). Ike commands; up to 16 units deploy (1 required). Ranulf must survive. 59 enemies start on the map; the boss is Septimus. Enemy reinforcements: 4 on turn 5, 3 on turn 6 and 4 when a unit reaches (18,34)–(20,40). 38% of the field is
Cliff. At the base: 2 conversations, the shop and the forge.
Map
Hover a tile for its terrain, move costs and units; click a unit to pin its range, any other tile to select it.
Hidden treasureEnemy stats
- Enemies
- 70
- Min
- 14
- Median
- 21.5
- Mean
- 22.7
- Max
- 34
Hover a bar to see which enemies it holds, or the line between two to split them.
Generic enemies' stats are averages (±1 per stat); named units' are exact.
Tutorials — 1
Laguz experience
TutorialUpon reaching higher ranks, Laguz units will earn considerably less EXP when defeating Beorc, especially during Hard or Maddening mode.
However, they do not have an EXP penalty when fighting other Laguz units at a similar level.
It is therefore recommend to fight enemy Laguz with your own, earning them kills to increase their level further and obtain a higher rank.