Critical & dodge
Critical & dodge
Critical hit chance, critical evade and crit damage.
A critical hit triples damage and can only happen when the attack hits. Dodge (critical evade) reduces the enemy’s critical chance.
In Exalted, bonded units next to each other get +10 Critical and +10 Dodge, and Biorhythm adds +5 Critical at Best (−5 at Worst).
Formulas
Bonded pairs — 147
Skills involved — 8
Negate enemy critical attacks.
Innate Each turn, gain Critical +5 every combat (up to Critical +15).
At 30% or lower HP, gain +50% critical-hit on counter.
Innate At 30% or lower HP, gain +50% critical-hit.
Reduces Hit/Crit of all enemy units by 5 within 3 tiles.
Command: Reduce unit's total Hit by 50% while doubling their displayed critical hit %.
When a bonded unit would die, instead restore them to 50% HP. This also activates for any critical unit (defeat condition). Can only activate once per map total (for any unit).
Gain +5 critical-hit when initiating and defeating a foe, stacking up to +50 bonus and resetting each map.
If a bonded unit has 50% or less HP, gain Critical +25.
At 75% HP or above, this unit gains Critical +25.