Balance
The lance corner of the weapon triangle. Lances take it, and so do the laguz strikes and other weapons the game assigns to it.
Physical damage: Attack uses Str, and the target defends with Def.
Matchups
Items — 28
From the game — 2
Weapon triangle
TutorialThe weapon triangle (AgileBalanceHeavy) is much more potent than originally, with modifiers being +/-3 for Mt and +/- 20 for Hit.
For each magic triangle (FireWindThunder and AnimaLightDark) this is increased further to +/-5 Mt.
Additionally, the weapon triangle is split into Agile, Balance and Heavy. This will be relevant later on for specific weapons and Laguz.
Laguz changes
TutorialLaguz units have several changes in Exalted that can influence how they're used.
Firstly, they now retain extra stats while unshifted, based on their type and weapon rank.
Their gauges work differently as well, varying per Laguz type and the specific unit itself.
The amount gained or lost per turn/battle can be viewed in the unit's class description.
Last of all are weapon bonuses. Each playable unit gains a unique effect or bonus when their weapon rank is raised.
Keep in mind that these bonuses are usually only active while shifted. Similarly, weapon experience is only granted while shifted.
Finally, each Laguz weapon is either Agile, Balance or Heavy, in relation to the weapon triangle.
This can be checked within their description. However, this does not apply to unshifted Laguz or specific units.