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Thunder

One corner of the anima triangle, and part of anima in the trinity of magic.

Magic damage: Attack uses Mag, and the target defends with Res.

Matchups

Anima
Agile beats Heavy: +3 Mt +20 Hit for Agile, −3 Mt −20 Hit for Heavy. Heavy beats Balance: +3 Mt +20 Hit for Heavy, −3 Mt −20 Hit for Balance. Balance beats Agile: +3 Mt +20 Hit for Balance, −3 Mt −20 Hit for Agile. Anima beats Light: +5 Mt +20 Hit for Anima, −5 Mt −20 Hit for Light. Light beats Dark: +5 Mt +20 Hit for Light, −5 Mt −20 Hit for Dark. Dark beats Anima: +5 Mt +20 Hit for Dark, −5 Mt −20 Hit for Anima. Fire beats Wind: +5 Mt +20 Hit for Fire, −5 Mt −20 Hit for Wind. Wind beats Thunder: +5 Mt +20 Hit for Wind, −5 Mt −20 Hit for Thunder. Thunder beats Fire: +5 Mt +20 Hit for Thunder, −5 Mt −20 Hit for Fire. Flux: Agile, Heavy, Balance attacking Dark get −5 Mt −1 Hit. Anima is Fire, Wind and Thunder.

Items — 12

Thunder11Sword1Axe1

From the game — 1

Weapon triangle

Tutorial

The weapon triangle (AgileBalanceHeavy) is much more potent than originally, with modifiers being +/-3 for Mt and +/- 20 for Hit.

For each magic triangle (FireWindThunder and AnimaLightDark) this is increased further to +/-5 Mt.

Additionally, the weapon triangle is split into Agile, Balance and Heavy. This will be relevant later on for specific weapons and Laguz.