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Weapon triangle

Mechanic

Weapon triangle

Exalted triangle bonuses: ±3 Mt / ±20 Hit, ±5 Mt for magic.

Exalted makes the triangles much stronger: ±3 Mt and ±20 Hit in the weapon triangle, ±5 Mt and ±20 Hit in the anima triangle and the trinity of magic.

What counts is a weapon’s place in the triangles, not its weapon type. The weapon triangle’s places are Agile, Balance and Heavy: swords, lances and axes, plus the laguz strikes and other weapons the game assigns to them. A Wind Edge is a sword that fights as Wind; a Cutlass is a knife that fights as Agile. Bows, knives, laguz while unshifted, and weapons that ignore the weapon triangle are outside the triangles.

Flux: Dark weapons (dark tomes and every dark-damage sword, lance, axe, staff and strike) take 5 less Mt, and 1 less Hit, from Agile, Balance and Heavy attacks. Nothing else is affected.

Formulas

Weapon triangle
Agile > Heavy > Balance > Agile: ±3 Mt, ±20 Hit
Anima triangle
Fire > Wind > Thunder > Fire: ±5 Mt, ±20 Hit
Trinity of magic
anima > Light > Dark > anima: ±5 Mt, ±20 Hit
Flux
Agile / Balance / Heavy attacking Dark: −5 Mt, −1 Hit

The triangles

Anima
Agile beats Heavy: +3 Mt +20 Hit for Agile, −3 Mt −20 Hit for Heavy. Heavy beats Balance: +3 Mt +20 Hit for Heavy, −3 Mt −20 Hit for Balance. Balance beats Agile: +3 Mt +20 Hit for Balance, −3 Mt −20 Hit for Agile. Anima beats Light: +5 Mt +20 Hit for Anima, −5 Mt −20 Hit for Light. Light beats Dark: +5 Mt +20 Hit for Light, −5 Mt −20 Hit for Dark. Dark beats Anima: +5 Mt +20 Hit for Dark, −5 Mt −20 Hit for Anima. Fire beats Wind: +5 Mt +20 Hit for Fire, −5 Mt −20 Hit for Wind. Wind beats Thunder: +5 Mt +20 Hit for Wind, −5 Mt −20 Hit for Thunder. Thunder beats Fire: +5 Mt +20 Hit for Thunder, −5 Mt −20 Hit for Fire. Flux: Agile, Heavy, Balance attacking Dark get −5 Mt −1 Hit. Anima is Fire, Wind and Thunder.

Triangle modifiers (attacker vs. defender)

AgileDarkFlux−5−1
AgileHeavy+3+20
AgileBalance−3−20
HeavyAgile−3−20
HeavyDarkFlux−5−1
HeavyBalance+3+20
BalanceAgile+3+20
BalanceHeavy−3−20
BalanceDarkFlux−5−1
AnimaFireWindThunderLight+5+20
AnimaFireWindThunderDark−5−20
LightAnimaFireWindThunder−5−20
LightDark+5+20
DarkLight−5−20
DarkAnimaFireWindThunder+5+20
FireWind+5+20
FireThunder−5−20
WindFire−5−20
WindThunder+5+20
ThunderFire+5+20
ThunderWind−5−20

From the game — 2

Weapon triangle

Tutorial

The weapon triangle (AgileBalanceHeavy) is much more potent than originally, with modifiers being +/-3 for Mt and +/- 20 for Hit.

For each magic triangle (FireWindThunder and AnimaLightDark) this is increased further to +/-5 Mt.

Additionally, the weapon triangle is split into Agile, Balance and Heavy. This will be relevant later on for specific weapons and Laguz.

Laguz changes

Tutorial

Laguz units have several changes in Exalted that can influence how they're used.

Firstly, they now retain extra stats while unshifted, based on their type and weapon rank.

Their gauges work differently as well, varying per Laguz type and the specific unit itself.

The amount gained or lost per turn/battle can be viewed in the unit's class description.

Last of all are weapon bonuses. Each playable unit gains a unique effect or bonus when their weapon rank is raised.

Keep in mind that these bonuses are usually only active while shifted. Similarly, weapon experience is only granted while shifted.

Finally, each Laguz weapon is either Agile, Balance or Heavy, in relation to the weapon triangle.

This can be checked within their description. However, this does not apply to unshifted Laguz or specific units.

Skills involved — 1

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