Wind
One corner of the anima triangle, and part of anima in the trinity of magic. Raven beaks call it Vortex.
Magic damage: Attack uses Mag, and the target defends with Res.
Matchups
Items — 12
Wind7Sword5Knife1Strike1| Wind Edge | Sword | D | 7 | 80 | 0 | 12 | 1–2 | ∞ | — |
| Storm Sword | Sword | B | 12 | 70 | 0 | 19 | 1–2 | ∞ | — |
| Sonic Sword ★ | Sword | A | 6 | 65 | 10 | 20 | 1–2 | ∞ | −5 Spd |
| Tempest Blade | Sword | S | 20 | 60 | 0 | 23 | 1–2 | ∞ | −3 Spd |
| Iron Knife Forged | Knife | D | 3–811. Mt 3–8, then +3 with the best card: 11 | 70–95120. Hit 70–95, then +25 with the best card: 120 | 5–2035. Crt 5–20, then +15 with the best card: 35 | 5→1 | 1–2 | ∞ | — |
| Great Beak (Vortex) | Strike | A | 11 | 80 | 10 | 0 | 1 | ∞ | — |
| Rank S | Strike | S | 13 | 80 | 15 | 0 | 1 | ∞ | — |
| Rank SS · Active | Strike | SS | 17 | 90 | 20 | 0 | 1–2 | ∞ | — |
| Wind | Wind | E | 6 | 60 | 0 | 7 | 2–3 | ∞ | −5 Mag |
| Wind Forged | Wind | E | 6–1114. Mt 6–11, then +3 with the best card: 14 | 80–105130. Hit 80–105, then +25 with the best card: 130 | 0–1530. Crt 0–15, then +15 with the best card: 30 | 7→2 | 1–3 | ∞ | −5 Mag |
| Elwind | Wind | C | 11 | 65 | 0 | 11 | 2–3 | ∞ | −6 Mag |
| Blizzard | Wind | B | 7 | 50 | 0 | 37 | 4–14 | ∞ | −5 Mag |
| Arcwind | Wind | A | 16 | 75 | 5 | 15 | 2–3 | ∞ | −7 Mag |
| Tornado | Wind | S | 18 | 50 | 10 | 18 | 2–4 | ∞ | −8 Mag |
| Rexcalibur | Wind | SS | 25 | 60 | 15 | 21 | 1–4 | ∞ | +2 Move −10 Mag |
From the game — 1
Weapon triangle
TutorialThe weapon triangle (AgileBalanceHeavy) is much more potent than originally, with modifiers being +/-3 for Mt and +/- 20 for Hit.
For each magic triangle (FireWindThunder and AnimaLightDark) this is increased further to +/-5 Mt.
Additionally, the weapon triangle is split into Agile, Balance and Heavy. This will be relevant later on for specific weapons and Laguz.