An item that allows you to acquire mastery specials
when you are at a base. Each map, these begin on cooldown.
Avaliable to fully promoted Beorc and rank 2+ Laguz.
Several stat boosters are weaker than usual but will
appear far more often. This will grant you plenty of
freedom to distribute bonuses with higher frequency.
Staves have Mt equal to their Wt+4. The unit's Str is
then added to calculate total Atk. They otherwise all
have 60 Hit and 20 Crit, unless stated differently.
Non-crucial playable units who are defeated will have
their inventory and equipped skills sent to convoy.
Be sure to leave enough room in case this happens.
Enemy siege tomes have a cooldown of two turns by default.
They'll auto-equip other weapons the turn after usage,
meaning they're vulnerable during the next player phase.
Armored units can move through thickets or climb ledges
with no additional movement cost. During certain maps,
they can become surprisingly mobile as a result.
Several units have had significant changes to their
availability. Don't be too afraid to give any specific
unit investment or resources with this in mind.
Upon reaching rank 1 (level 15), Volug will no longer
have forced Halfshift. He'll also automatically rank up
after part 1, even if his level is below 15.
At this stage, do not overlook items such as Pure Water
or Shine Barrier. The latter can be incredibly useful
by delaying reinforcements or splitting enemy groups.
Bond supports now always provide +10 critical and dodge
when units are adjacent. This can be significant especially
for units or weapons with naturally high critical-hit.
Equipment will only deactivate when a unit's action
has ended. Trade strategies can situationally enable
multiple equipment during their current action.
Some Laguz such as cats can retain their gauge by
engaging in combat frequently, but will quickly revert
if they do not. Magic cards can help assist with this.
Some classes, such as soldiers or armored knights, gain an
additional bonus while holding a shield. Keep in mind that
class bonuses won't appear as active within the base.
From this point onwards, enemy bosses and Exalted units will
always have at least one skill. All other generic foes will
not have them, so you won't need to check them individually.
When two skills are listed for a combo, either skill
can be equipped to grant its bonus. Some combos can
occur with a unit's personal skill for easier access.
The PassStealcombo will auto-send all resources to the
convoy at the end of turn. The exceptions are weapons,
equipment, and enemy affecting items such as magic cards.
Maximum weapon ranks for non-staves are always SS for
Beorc units, no matter the class or tier. For staves,
it's A rank besides specific units (S) and priests (SS).
Skill combos can chain from other combos or resources that
are not equipped skills, such as equipment. The Knowledge
Gem grants Discipline which will enable Flourish's combo.
Personal skills that contain the icon have a hidden
bonus or mechanic that is not immediately revealed. These
can be viewed underneath growth rates within the base.
When the current map's affinity matches a unit's affinity,
they'll recieve a generous +15% bonus to Hit and Avoid.
This can become especially powerful during triangle advantage.
Boss units with the Veteran skill will ignore
penalties that some weapons have while countering,
including brave weapons not being able to attack consecutively.
Some units, such as Aran, Jill and Muarim, have personal
skills that will improve each time they promote or gain a
Laguz rank. Be sure to check personals in case this happens.
Rafiel's bulk significantly increases while shifted, which is
possible at any time (Formshift). However, he loses
movement in exchange for lower terrain costs (but can't climb).
When two skills are equipped together, they may enable a
combo which grants the unit various bonuses. Leonardo's
Shade and Serenity combo can allow for strong positioning.
Elincia's Airborne Monarch will grant a skill
to both herself and all allied flying units depending on
the map's affinity. Skill combos can activate from this!
When used by rank 3 Laguz: Learn Formshift.
Costs 20 skill capacity and cannot be removed.
If used by a Heron, this instead grants them a unique skill.
Awarded to players who meet the bonus objective in Chapter 1-P.
There 30 of these in total. Cannot be stolen.
Test your skill and collect them all for a perfect clear!
This medal and reward are earned if current map is cleared by
meeting at least the secondary bonus experience requirement.
Reward options are listed below within inventory.