| Energy Ring | +2 Str +3 Mag | Dark (Increased bonus)
Equipment +2 Str +3 Mag
Disabled if multiple equipment is held. | 5000 |
| Dexterity Ring | +7 Skl | Equipment +7 Skl
Disabled if multiple equipment is held. | 4000 |
| Agility Ring | +2 Spd | Equipment +2 Spd
Disabled if multiple equipment is held. | 5000 |
| Goddess Ring | +8 Lck | Equipment +8 Lck
Restores 10% HP at end of turn.
Disabled if multiple equipment is held. | 3000 |
| Blessed Ring | — | Equipment Restores 20 HP to unit at the
end of turn if they have no self-healing skill.
Disabled if multiple equipment is held. | 3000 |
| Prayer Ring | — | Equipment Restores 5 HP at end of turn.
Upon death, break this to revive user, restoring 30% HP.
Disabled if multiple equipment is held. | 3000 |
| Variant | — | Equipment Restores 10 HP at end of turn.
Upon death, break this to revive user, restoring all HP.
Disabled if multiple equipment is held. | 3000 |
| Body Ring | +2 Str/Shove/Wt | Equipment +2 Str/Shove/Wt
Disabled if multiple equipment is held. | 2000 |
| +4 Str/Shove/Wt | +4 Str/Shove/Wt | Equipment +4 Str/Shove/Wt
Disabled if multiple equipment is held. | 2000 |
| Knight Ward | +2 Def/Res | Equipment +2 Def/Res
Disabled if multiple equipment is held. | 5000 |
| Royal Crown | +1 All combat stats | Equipment +2 All combat stats
Disabled if multiple equipment is held. | 8000 |
| +4 All combat stats | +4 All combat stats | Equipment +3 All combat stats
Disabled if multiple equipment is held. | 8000 |
| Fury Band | +5 Str −5 Def/Res | Equipment +5 Str -5 Def/Res
Disabled if multiple equipment is held. | 4000 |
| Leather Shield | +2 Def | Equipment +2 Def
Class Bonus +5 Skl on counter
Disabled if multiple equipment is held. | 1000 |
| Magic Shield | +3 Res | Equipment +3 Res
Class Bonus +3 Mag on counter
Disabled if multiple equipment is held. | 1000 |
| Iron Shield | +3 Def −1 Spd | Equipment +3 Def -1 Spd
Class Bonus +3 Str on counter
Disabled if multiple equipment is held. | 1500 |
| Steel Shield | +4 Def −2 Spd | Equipment +4 Def -2 Spd
Class Bonus Counts down Pavise
at the beginning of enemy phase. | 2500 |
| Silver Shield | +6 Def −3 Spd | Equipment +6 Def -3 Spd
Class Bonus +15 Avo/Ddg on counter
Disabled if multiple equipment is held. | 4000 |
| Aegis Shield | +5 Res −2 Spd | Equipment +5 Res -2 Spd
Class Bonus No Spd penalty on counter
Disabled if multiple equipment is held. | 3000 |
| Onyx Shield | — | Equipment +5 Str/Def/Res while
Resolve or Wrath are active.
Disabled if multiple equipment is held. | 3500 |
| March Ring | +1 Move | Equipment +1 Move (except Herons)
Disabled if multiple equipment is held. | 2000 |
| Stride Ring | — | Equipment Increases movement by two
points (unit is granted Celerity).
Disabled if multiple equipment is held. | 8000 |
| Knight Ring | — | Equipment Unit gains Canto
if held at the start of each turn.
Disabled if multiple equipment is held. | 6000 |
| Magic Rod | +5 Mag | Equipment +5 Mag during player phase
Disabled if multiple equipment is held. | 2200 |
| +7 Mag/Skl | +7 Mag/Skl | Equipment +7 Mag/Skl during player phase
Disabled if multiple equipment is held. | 2200 |
| Cadence Ring | +5 Move | Equipment Gain +5 Move during odd
turns and +20 Lck during even turns
Disabled if multiple equipment is held. | 5000 |
| Holy Ring | — | Equipment Negate Hex effects.
Negate standard Curse.
Disabled if multiple equipment is held. | 3000 |
| Fire Charm | — | Equipment +5 Str while at 75%
HP or higher. Mages or Mystics only.
Disabled if multiple equipment is held. | 4000 |
| Water Charm | — | Equipment +7 Res while at 50%
HP or higher. Mages or Mystics only.
Disabled if multiple equipment is held. | 4000 |
| Wind Charm | — | Equipment +4 Spd while at 75%
HP or higher. Mages or Mystics only.
Disabled if multiple equipment is held. | 4000 |
| Earth Charm | — | Equipment +6 Def while at 50%
HP or higher. Mages or Mystics only.
Disabled if multiple equipment is held. | 4000 |
| Knowledge Gem | — | Equipment Doubles weapon experience during
player phase (unit is granted Discipline).
Disabled if multiple equipment is held. | 2500 |
| Experience Gem | — | Equipment Doubles experience during player
phase (unit is granted Paragon).
Disabled if multiple equipment is held. | 4000 |
| Ambush Ring | — | Equipment Always attack first during
combat (unit is granted Vantage).
Disabled if multiple equipment is held. | 4000 |
| Awareness Ring | — | Equipment Cancels enemy combat-related
skills (unit is granted Nihil).
Disabled if multiple equipment is held. | 3000 |
| Iron Rune | — | Equipment Negates enemy critical
attacks (unit is granted Fortune).
Disabled if multiple equipment is held. | 2000 |
| Full Guard | — | Equipment Negates effective damage
taken (unit is granted Nullify).
Disabled if multiple equipment is held. | 5000 |
| Hero Crest | — | Equipment Allows all consecutively attacking
weapons to remain doing so during counterattacks.
Disabled if multiple equipment is held. | 4000 |