Skip to content

Skill combos

Mechanic

Skill combos

Pairs of equipped skills that unlock extra effects.

Two skills equipped together can unlock a combo bonus. Either skill of a listed pair works, a unit’s personal skill can be one half, and combos chain from other sources such as equipment (the Knowledge Gem grants Discipline, enabling Flourish’s combo). See the full list on the combos page.

From the game — 5

Corrosion and skill combos

Tutorial

The Corrosion skill is a useful ability that enables a unit to destroy an opposing unit's weapon if it has limited durability.

From this point onward, most enemies will have a weapon that is susceptible to this.

They will usually have a backup weapon that is much weaker, resulting in the foe being a lot less threatening if left alive.

Additionally, When some skills are equipped together, they also grant a combo bonus that allows those skills to interact, or provide perks.

Mia by default has both the Vantage and Corrosion skills. Normally, the latter skill can can only activate when initiating.

However, Vantage can allow it to activate during a preemptive counterattack! Be on the lookout for other skill combos as well.

Skill Combos II

Helpful Tip

When two skills are listed for a combo, either skill can be equipped to grant its bonus. Some combos can occur with a unit's personal skill for easier access.

Carried by enemies inRaise the StandardItem page

Pass/Steal

Helpful Tip

The PassSteal combo will auto-send all resources to the convoy at the end of turn. The exceptions are weapons, equipment, and enemy affecting items such as magic cards.

Combo Chains

Helpful Tip

Skill combos can chain from other combos or resources that are not equipped skills, such as equipment. The Knowledge Gem grants Discipline which will enable Flourish's combo.

Skill Combos

Helpful Tip

When two skills are equipped together, they may enable a combo which grants the unit various bonuses. Leonardo's Shade and Serenity combo can allow for strong positioning.

Skills involved — 83

Capacity 5 — 15
Capacity 10 — 24
Sol

Restores HP equal to damage dealt. 1-range and bows/magic only. 6

Aether

Launch consecutive attacks of Sol and Luna. Melee only. 7 Mastery Begins on cooldown.

Astra

Launches five attacks. 1-range/physical only. Only counts down at 1-range. 5

Mighty Blow

Add unit's Str (minus foe's Def/Res) to damage. 1-range or bows/magic only. 4

Luna

Negate foe's Def/Res. 1-range/bows only. 5

Lethality

Instantly kills foe. 1-range/tomes only. Only counts down upon defeating foes (3)

Flare

Negate foe's Res and halve their hit rate for 1 turn. Tomes/magic weapons (1-range) only. 3

Counter

If unit can attack while at 80% HP or above, inflict 50% of damage taken to enemy unit.

Innate If unit can attack while at 50% HP or above, inflict 50% of damage taken to enemy unit.

Capacity 15 — 13
Brawler

Allows this unit to initiate combat when unshifted. Unit also gains +10 gauge when doing so.

No capacity — 30
Range Mastery

Increases the range of all indirect weapons and tomes by 1. Nosferatu, Levin Sword and Yune Spear are also affected.

Warp

Allows this unit to bypass terrain penalties with increased movement.

Crossbowman

Allows usage of advanced crossbows. Additionally, player units gain +3 Atk/AS while using one during counterattacks.

Staff Savant

While counterattacking with a staff, unit gains +5 Atk, +20 Hit and recieves -3 damage.

Retribution

Nearby allies within 2-tiles inflict 50% of damage taken to foe during enemy phase.

Steal

Steal an unequipped item or weapon. The stealing unit's strength must be higher than the item's weight.

Savage Blow

When initiating combat at 1-range, all non-boss foes within 2-tiles of the target have their current HP reduced by 20%.

Wildheart

Allows transformation at any time but stats only increase by 50% instead of 100%.

Miracle

If this unit would die, restore them to 30% HP instead. This can only activate once per map.

Resurrect

When a bonded unit would die, instead restore them to 50% HP. This also activates for any critical unit (defeat condition). Can only activate once per map total (for any unit).

Reinforce

This unit will summon several allied units after being deployed (depending on the unit/map).

Hot Streak

Gain +5 critical-hit when initiating and defeating a foe, stacking up to +50 bonus and resetting each map.

Herbalist

At the start of each map, combine two of the same held healing items to an upgraded one with full uses.

Immobilize

When initiating, reduce foe's movement and Spd to 0 for one turn. Does not affect bosses or Exalted units.

Related