1-E Daein, Arise!
Victory: Seize (bonus experience by turn 14). Micaiah commands; up to 14 units deploy (1 required). Sothe, Nailah and Tormod must survive. 54 enemies start on the map; the boss is Jarod. Enemy reinforcements: 23 over turns 2–9 and 3 when a unit reaches (1,1)–(13,7). At the base: 2 conversations, the shop and the forge.
Map
Enemy stats
- Enemies
- 80
- Min
- 11
- Median
- 18
- Mean
- 19.0
- Max
- 29
Hover a bar to see which enemies it holds, or the line between two to split them.
Generic enemies' stats are averages (±1 per stat); named units' are exact.
Tutorials — 2
Units leaving after Part 1
Map tutorialAt the end of this map, all units who leave this army will automatically deposit their full inventory to the convoy.
These units would be Tormod, Muarim, Vika, Nailah, Rafiel and the Black Knight. If Ilyana is not deployed on this map, she will also leave this army just like the original game. However, deploying her will mean she will remain during part 3.
Either way, you can no longer transfer weapons and items from the Dawn Brigade to the Greil Mercenaries.
Compared to the original game, the mercenaries have much more gold and resources by default to help offset this.
Lastly, any Action, Biorhythm or Primal scrolls used for any of the aforementioned units will return to you after this map as well.
Tormod, Muarim and Vika will rejoin this army later in part 3, so other skills remaining with them can be useful later on.
Indoor and flying movement
TutorialIn this version of the game, mounted units do not suffer a movement penalty when indoors.
Unlike the original, flying units can also pass through wall pillars, meaning they can reach higher terrain without a climbable gap.
That however requires a high movement cost, making it difficult to canto back to safety, so keep that in mind.
In addition, most armored units can climb without any extra movement cost, making them ideal for routes with several ledges.
Cavalry units may also climb if certain conditions are met...
Helpful Tips carried here — 1
Utility Items
Helpful TipAt this stage, do not overlook items such as Pure Water or Shine Barrier. The latter can be incredibly useful by delaying reinforcements or splitting enemy groups.