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1-E Daein, Arise!

Victory: Seize (bonus experience by turn 14). Micaiah commands; up to 14 units deploy (1 required). Sothe, Nailah and Tormod must survive. 54 enemies start on the map; the boss is Jarod. Enemy reinforcements: 23 over turns 2–9 and 3 when a unit reaches (1,1)–(13,7). At the base: 2 conversations, the shop and the forge.

Map

15 × 28 tilesMove cost
Waves

Hover a tile for its terrain, move costs and units; click a unit to pin its range, any other tile to select it.

PlayerEnemyFree slotSeizeBoss or ExaltedReinforcement

Enemy stats

Enemies
80
Min
11
Median
18
Mean
19.0
Max
29
11131517192123252729

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 2

Units leaving after Part 1

Map tutorial

At the end of this map, all units who leave this army will automatically deposit their full inventory to the convoy.

These units would be Tormod, Muarim, Vika, Nailah, Rafiel and the Black Knight. If Ilyana is not deployed on this map, she will also leave this army just like the original game. However, deploying her will mean she will remain during part 3.

Either way, you can no longer transfer weapons and items from the Dawn Brigade to the Greil Mercenaries.

Compared to the original game, the mercenaries have much more gold and resources by default to help offset this.

Lastly, any Action, Biorhythm or Primal scrolls used for any of the aforementioned units will return to you after this map as well.

Tormod, Muarim and Vika will rejoin this army later in part 3, so other skills remaining with them can be useful later on.

Indoor and flying movement

Tutorial

In this version of the game, mounted units do not suffer a movement penalty when indoors.

Unlike the original, flying units can also pass through wall pillars, meaning they can reach higher terrain without a climbable gap.

That however requires a high movement cost, making it difficult to canto back to safety, so keep that in mind.

In addition, most armored units can climb without any extra movement cost, making them ideal for routes with several ledges.

Cavalry units may also climb if certain conditions are met...

Helpful Tips carried here — 1

Utility Items

Helpful Tip

At this stage, do not overlook items such as Pure Water or Shine Barrier. The latter can be incredibly useful by delaying reinforcements or splitting enemy groups.

Base

Volug

Importance 3 of 3
Needs
At the base: Volug · Micaiah in your army
Gives
Blue Gemto Micaiah
Dialogue
  1. Micaiah

    Volug, where-- How did you get this?

  2. Volug

    I got it from the ruins in the desert.

  3. Micaiah

    From the ruins in the desert? Oh, you got it when we were there before?

  4. Volug

    No, not quite.

  5. Micaiah

    No? Then...how? When?

  6. Volug

    You should keep it.

  7. Micaiah

    What? It's for me?

  8. Volug

    I will catch up to you later.

  9. Micaiah

    Wait! Volug? Did he go back to the desert just to get this...?