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1-E Daein, Arise!

Victory: Seize (bonus experience by turn 14). Micaiah commands; up to 14 units deploy (1 required). Sothe, Nailah and Tormod must survive. 54 enemies start on the map; the boss is Jarod. Enemy reinforcements: 23 over turns 2–9 and 3 when a unit reaches (1,1)–(13,7). At the base: 2 conversations, the shop and the forge.

Map

15 × 28 tilesMove cost
Waves
6,24FloorNo bonusMove 1MicaiahPlayer · Thaumaturge · Mov 6(selected — click again to let go)
MovePassAttackPlayerEnemyFree slotSeizeBoss or ExaltedReinforcement

Enemy stats

Enemies
80
Min
11
Median
18
Mean
19.0
Max
29
11131517192123252729

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 2

Units leaving after Part 1

Map tutorial

At the end of this map, all units who leave this army will automatically deposit their full inventory to the convoy.

These units would be Tormod, Muarim, Vika, Nailah, Rafiel and the Black Knight. If Ilyana is not deployed on this map, she will also leave this army just like the original game. However, deploying her will mean she will remain during part 3.

Either way, you can no longer transfer weapons and items from the Dawn Brigade to the Greil Mercenaries.

Compared to the original game, the mercenaries have much more gold and resources by default to help offset this.

Lastly, any Action, Biorhythm or Primal scrolls used for any of the aforementioned units will return to you after this map as well.

Tormod, Muarim and Vika will rejoin this army later in part 3, so other skills remaining with them can be useful later on.

Indoor and flying movement

Tutorial

In this version of the game, mounted units do not suffer a movement penalty when indoors.

Unlike the original, flying units can also pass through wall pillars, meaning they can reach higher terrain without a climbable gap.

That however requires a high movement cost, making it difficult to canto back to safety, so keep that in mind.

In addition, most armored units can climb without any extra movement cost, making them ideal for routes with several ledges.

Cavalry units may also climb if certain conditions are met...

Helpful Tips carried here — 1

Utility Items

Helpful Tip

At this stage, do not overlook items such as Pure Water or Shine Barrier. The latter can be incredibly useful by delaying reinforcements or splitting enemy groups.

Base

Fiona

Importance 3 of 3
Needs
At the base: Fiona · Micaiah in your army
Gives
Divineto Micaiah
Dialogue
  1. Fiona

    Lady Micaiah. I'm sorry to bother you while you prepare for battle. May I have a word with you?

  2. Micaiah

    Of course. What can I help you with?

  3. Fiona

    If my memory serves me correctly, you always use this type of tome, correct?

  4. Micaiah

    Yes, that's right.

  5. Fiona

    Oh, I'm glad I remembered correctly. Then please, take this.

  6. Micaiah

    For me? Are you sure?

  7. Fiona

    It's a token of appreciation for letting me-- and Marado--join your army.

  8. Micaiah

    We're lucky to have you. And thank you. I'll use this tome well.

  9. Fiona

    Listening to Prince Pelleas's speech earlier, I'm certain that Daein will exist anew.

    It will be a greater and more unified country than ever before!

  10. Micaiah

    I agree.

    So many things have happened along the way, but I'm glad to be here now. I feel happy... and very proud.

  11. Fiona

    I feel the same way, and I'm sure all the soldiers of the Liberation Army do as well.

    Daein will soon be free... Lady Micaiah, please lead us to victory.

  12. Micaiah

    ...Yes. Together, we shall see victory!