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Black Knight

Black Knight (Exalted)

Black Knight joins in 1-9 One Survives as a Lv 20 Black Knight. The only other chapter he can be fielded in is 3-6 A Reason to Fight. He has Imbue, Nihil, Quick Pulse and Eclipse. He also has Shroud. He and Meg are the only armored mystics. His growths are all 0%.

Exalted (Exalted) — Dark edition bonus

Primary bonus +1 Move and +2 Vision. Eclipse cooldown becomes turn/battle.

Expected stats

StatHPStrMagSklSpdLckDefRes
Growths0%0%0%0%0%0%0%0%
Base (Lv 20)10042304832383424
Black Knight T3Avg at Lv2010042304832383424
Caps10044345034453525

Skills — 4

Capacity 35 / 35
Imbue15 capacity

Turn start: This unit restores HP equal to (true) Mag.

Combos
BoonUnit sobers up at a faster rate.
DisciplineDiscipline: If current HP is at 50% or more, then fully heal instead.
2 unavailable
DisarmRestrictedUpgrades 'Magic Rod' when held.
HerbalistPersonalHerbalist: Also conjure a 1-use Daemon Card.

When a foe initiates, cancel their combat-related skills.

Innate Cancels enemy combat-related skills.

Combos
GalloporDauntPrevent foe's Canto.
StillnessGain 1 EXP when others enter combat.
CounterCounter: Initiate to destroy foe's FortuneNullify.
FormulateFormulate: Also grants allies Nihil on enemy phase.
1 unavailable
InspirationClass skillInspiration: Instead gain Mantle at full HP.
Quick Pulse10 capacity

Mastery skills begin off cooldown at the start of each map.

Combos
Special SpiralMastery cooldowns reduced by 1.
Poison StrikePoison Strike: Inflict two stacks of Poison.
4 unavailable
Hot StreakClass skillHot Streak: Trigger thrice on boss kill.
AetherPersonalReinforcePersonalWarpClass skill
Eclipse10 capacity

Negate foe's Def/Res and add unit's Str to damage dealt. Melee only. 6

Weapon ranks

ClassSwordLance
Black Knightstart · T3SSmax SSSmax SS

Chapters — 5

Conversations — 7

Bonds — 1

Takes

 

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