1-7 A Gathering Hope
Victory: Seize within 12 turns. Micaiah commands; up to 11 units deploy (2 required). Sothe, Volug, Tormod and Muarim must survive. 37 enemies start on the map; the boss is Djur. Allied units fight under Tormod. Enemy reinforcements: 3 on turn 2, 7 on turn 10 and 4 on turn 11. Tormod, Muarim and Vika join on turn 2. At the base: 2 conversations, the shop and the forge.
Map
Hidden treasureEnemy stats
- Enemies
- 51
- Min
- 10
- Median
- 16
- Mean
- 17.4
- Max
- 37
Hover a bar to see which enemies it holds, or the line between two to split them.
Generic enemies' stats are averages (±1 per stat); named units' are exact.
Tutorials — 1
Laguz changes
TutorialLaguz units have several changes in Exalted that can influence how they're used.
Firstly, they now retain extra stats while unshifted, based on their type and weapon rank.
Their gauges work differently as well, varying per Laguz type and the specific unit itself.
The amount gained or lost per turn/battle can be viewed in the unit's class description.
Last of all are weapon bonuses. Each playable unit gains a unique effect or bonus when their weapon rank is raised.
Keep in mind that these bonuses are usually only active while shifted. Similarly, weapon experience is only granted while shifted.
Finally, each Laguz weapon is either Agile, Balance or Heavy, in relation to the weapon triangle.
This can be checked within their description. However, this does not apply to unshifted Laguz or specific units.