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1-2 The Dispossessed

Victory: Laura arrives (bonus experience by turn 11). Micaiah commands; up to 5 units deploy (1 required). 19 enemies start on the map; the boss is Zaitan. Enemy reinforcements: 2 on turn 2, 3 on turn 6 and 2 on turn 8. Laura joins; Sothe joins on turn 3.

Map

16 × 15 tilesMove cost
Waves
21,14GapNo bonusMove 1 Armor, Fliers, Rogues and assassins · 3 Infantry, Dragons, Civilians · 5 Cavalry (advanced) · 9 Cavalry · ✕ Dragons (transformed), Herons (Rafiel) · 2 others · Can't stop(selected — click again to let go)
PlayerEnemyFree slotArriveBoss or ExaltedReinforcementHidden treasure

Enemy stats

Enemies
26
Min
5
Median
9
Mean
8.8
Max
17
567891011121314151617

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 3

Biorhythm

Tutorial

Biorhythm functions differently In Exalted. Positive biorhythm no longer increases avoid, while bad biorhythm no longer reduces hit.

However, the bonus to hit in positive biorhythm is amplified further as well as negative biorhythm's impact on avoid.

Additionally, best biorhythm increases critical-hit by 5%, while worst biorhythm lowers critical-hit by the same amount.

Skills such as Tempest and Serenity will also amplify or further reduce these modifiers when present.

Skills like Gamble can be much more powerful depending on biorhythm and other factors. Give it a try!

Specials and cooldowns

Tutorial

Biorhythm no longer influences skills, since the way they now function has been completely changed.

Skills no longer have a random chance to activate based on the unit's statistics. Instead, a cooldown system has been implemented which you may have noticed with Leonardo's Disarm. These are referred to as specials, much like in Fire Emblem Heroes.

There are several different types of cooldown. counts down each turn, while counts down from combat.

counts down each turn and each round of combat. Each special works differently, so be sure to check each and every one.

Do note however that specials will still go on cooldown even if the unit misses their attack or dodges in the case of specials such as Pavise. So long as a special is capable of activation when combat begins, this will still take effect.

Laura's Kleptomania and staff counters

Map tutorial

When defeating a foe, Laura's Kleptomania allows her to automatically steal any items they may be holding.

With a staff equipped, a unit can counterattack at 1-range. Take advantage of this by positioning Laura nearby.

Helpful Tips carried here — 3

Staff Combat

Helpful Tip

Staves have Mt equal to their Wt+4. The unit's Str is then added to calculate total Atk. They otherwise all have 60 Hit and 20 Crit, unless stated differently.

Treasure

Helpful Tip

Hidden treasure will now always be visible through sparkling tiles. The chance to find them is guarenteed, no matter the unit.

Leonardo

Helpful Tip

Leonardo's Longbowman is incredibly strong at baiting ranged foes, often allowing him to defeat them in a single attack, even while below a ledge.