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3-6 A Reason to Fight

Victory: Defeat enemies (bonus experience by turn 11). Micaiah commands; up to 12 units deploy (1 required). Sothe must survive. 43 enemies start on the map; the boss is Kezhda. Enemy reinforcements: 3 on turn 3, 2 on turn 4 and 11 on turn 8. 54% of the field is River. At the base: 5 conversations, the shop and the forge.

Map

22 × 20 tilesMove cost
Waves
15,7RiverAvo -10Move 1 Fliers · 4 Cavalry · 2 othersGallia (Tiger, Magic)Enemy Lv 15 · Mov 8 · Range 1(selected — click again to let go)
MovePassAttackPlayerEnemyOtherFree slotBoss or ExaltedReinforcementHidden treasure

Enemy stats

Laguz
Enemies
59
Min
8
Median
14
Mean
15.5
Max
30
81012141618202224262830

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 1

Holding out

Map tutorial

In upcoming chapters, the units you control will change.

No matter who you face, your goal is to keep the units under your control alive. This is your primary concern.

For this map, proceed with extreme caution. You may require some additional assistance, so stall for time until that arrives.

Play defensive initially until it is safe to proceed. You should take advantage of the terrain and chokepoints until then.

Base

Sothe

Importance 3 of 3
Needs
At the base: Sothe · Micaiah in your army
Gives
20,000 G
Dialogue
  1. Micaiah

    Greetings Sothe. What's that bag you have there?

  2. Sothe

    This would be from King Pelleas. Ah...there's more here than I'd expect.

  3. Micaiah

    What do you mean?

  4. Sothe

    This here is the funding he's provided for us. But how could he afford so much?

  5. Micaiah

    This must be the aid recieved from Begnion. I see... It's an astonishing amount.

  6. Sothe

    Looks like it. We'll be able to more than arm all our troops with this. They've also sent food and other useful resources.

  7. Micaiah

    All right. At the very least, we should be settled for now.