Skip to content

3-6 A Reason to Fight

Victory: Defeat enemies (bonus experience by turn 11). Micaiah commands; up to 12 units deploy (1 required). Sothe must survive. 43 enemies start on the map; the boss is Kezhda. Enemy reinforcements: 3 on turn 3, 2 on turn 4 and 11 on turn 8. 54% of the field is River. At the base: 5 conversations, the shop and the forge.

Map

22 × 20 tilesMove cost
Waves

Hover a tile for its terrain, move costs and units; click a unit to pin its range, any other tile to select it.

PlayerEnemyOtherFree slotBoss or ExaltedReinforcementHidden treasure

Enemy stats

Laguz
Enemies
59
Min
8
Median
14
Mean
15.5
Max
30
81012141618202224262830

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 1

Holding out

Map tutorial

In upcoming chapters, the units you control will change.

No matter who you face, your goal is to keep the units under your control alive. This is your primary concern.

For this map, proceed with extreme caution. You may require some additional assistance, so stall for time until that arrives.

Play defensive initially until it is safe to proceed. You should take advantage of the terrain and chokepoints until then.

Base

Jill

Importance 3 of 3
Needs
At the base: Micaiah · Jill in your army
Gives
Brave Axeto Jill
Dialogue
  1. Micaiah

    Here you go, Jill. This weapon is for you.

  2. Jill

    ...Thank you. Um... Lady Micaiah, I have to ask. What is the purpose of this war?

  3. Micaiah

    King Pelleas has decided to come to the aid of Begnion.

  4. Jill

    Has he deigned to share his reasoning with you? Micaiah, this war is madness! Why would he ask us to aid Begnion!?

  5. Micaiah

    ...I don't know.

  6. Jill

    Wonderful.

  7. Micaiah

    I believe in our king. That's all I can say.

  8. Jill

    At least someone does.