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1-5 The Lost Heir

Victory: Defend for 6 turns. Micaiah commands; up to 10 units deploy (1 required). Sothe and Volug must survive. 33 enemies start on the map; the boss is Wystan. Allied units fight under Tauroneo. Enemy reinforcements: 4 on turn 2, 2 on turn 3, 6 on turn 4 and 2 on turn 5. Tauroneo, Jill and Zihark join on turn 2. At the base: 4 conversations (recruiting Volug), the shop and the forge.

Map

17 × 18 tilesMove cost
Waves
8,1Paving StonesNo bonusMove 1TauroneoAlly · General T2 Lv 12 · Mov 6 · Range 1–2(selected — click again to let go)
MovePassAttackPlayerEnemyAllyOtherFree slotBoss or ExaltedReinforcementHidden treasure

Enemy stats

Enemies
47
Min
9
Median
11
Mean
12.0
Max
22
910111213141516171819202122

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 2

Availability changes

Map tutorial

Compared to the original game, some units have changes to their avaliability or alleviating restrictions for usage.

On this map, these three allies have now joined your ranks.

On future maps, look out for avaliable talk commands to recruit specific units sooner.

On Maddening mode specifically, this map would contain this requirement.

Volug's Herbalist

Tutorial

The Herbalist skill that belongs to Volug is capable of merging held healing items into newer ones of higher quality.

However, it can also repair singular healing items if a second is not found. Both repairing and merging cannot be done together.

If three vulneraries are in his inventory, the first two are merged and the third is not modified.

Additionally, merging is chained if previous merges result in two of the same upgraded healing items remaining in his inventory.

For example, if he holds two herbs, a vulnerary and a concoction when the map begins, he would be left with a single elixir.

Ideally, you'll want to merge or repair items with the lowest remaining uses, so the inventory order is important.

Helpful Tips carried here — 4

Enemy Siege Tomes

Helpful Tip

Enemy siege tomes have a cooldown of two turns by default. They'll auto-equip other weapons the turn after usage, meaning they're vulnerable during the next player phase.

Armored Movement

Helpful Tip

Armored units can move through thickets or climb ledges with no additional movement cost. During certain maps, they can become surprisingly mobile as a result.

Curse

Helpful Tip

Cursed weapons will inflict two stacks of Poison to the defending unit when attacked by light magic. Poison is capped at three stacks.

Poison

Helpful Tip

Poison deals 10 fixed damage after combat for each stack, and can't be avoided. Micaiah and allies affected by innate Boon have immunity.

Base

Sothe

Importance 3 of 3
Needs
At the base: Micaiah and Sothe
Gives
20,000 G
Dialogue
  1. Sothe

    Hey, Micaiah. I sold the treasures we took from the ruins. We have traveling cash now.

  2. Micaiah

    How did we do?

  3. Sothe

    We have 20,000 in gold.

  4. Micaiah

    Great! That'll help a lot.

  5. Sothe

    Maybe. We could use more.

  6. Micaiah

    Sothe, 20,000 is plenty. We just need enough money to live on. More than that, and the soul becomes impoverished.

  7. Sothe

    I know, I know. We should be rich of heart and poor of pocket... Me, I just follow your orders.