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Enemy AI

Mechanic

Enemy AI

AI indicators and how enemies decide to move.

From Part 3 you can check each enemy’s behavior and when it will move; enemies without an indicator attack when you’re in range. Exalted shows these as “AI: Charge (Turn N)” on the unit.

From the game — 3

Siege and long-range enemies

Tutorial

Enemies that have siege tomes and long ranged staves cannot move and take their action at the same time.

Take advantage of this by staying outside of their range and forcing them to move.

Alternatively; being in range of them to prevent movement, allowing you to easily dispatch them on the following turn!

Enemy AI indicators

Tutorial

Up until now, enemy behaviour could only be observed with playing the map itself, requiring you to adapt accordingly.

However, you can now check each foe to see how they'll act and when they'll move towards the player.

Considering the challenges yet to come, this information should be very helpful in assisting how you should approach each map.

Do note that foes without an AI indicator will have the default behaviour of moving to attack the player when within range.

Shown inRetreat!

Enemy Siege Tomes

Helpful Tip

Enemy siege tomes have a cooldown of two turns by default. They'll auto-equip other weapons the turn after usage, meaning they're vulnerable during the next player phase.