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1-5 The Lost Heir

Victory: Defend for 6 turns. Micaiah commands; up to 10 units deploy (1 required). Sothe and Volug must survive. 33 enemies start on the map; the boss is Wystan. Allied units fight under Tauroneo. Enemy reinforcements: 4 on turn 2, 2 on turn 3, 6 on turn 4 and 2 on turn 5. Tauroneo, Jill and Zihark join on turn 2. At the base: 4 conversations (recruiting Volug), the shop and the forge.

Map

17 × 18 tilesMove cost
Waves

Hover a tile for its terrain, move costs and units; click a unit to pin its range, any other tile to select it.

PlayerEnemyAllyOtherFree slotBoss or ExaltedReinforcementHidden treasure

Enemy stats

Enemies
47
Min
9
Median
11
Mean
12.0
Max
22
910111213141516171819202122

Hover a bar to see which enemies it holds, or the line between two to split them.

Generic enemies' stats are averages (±1 per stat); named units' are exact.

Tutorials — 2

Availability changes

Map tutorial

Compared to the original game, some units have changes to their avaliability or alleviating restrictions for usage.

On this map, these three allies have now joined your ranks.

On future maps, look out for avaliable talk commands to recruit specific units sooner.

On Maddening mode specifically, this map would contain this requirement.

Volug's Herbalist

Tutorial

The Herbalist skill that belongs to Volug is capable of merging held healing items into newer ones of higher quality.

However, it can also repair singular healing items if a second is not found. Both repairing and merging cannot be done together.

If three vulneraries are in his inventory, the first two are merged and the third is not modified.

Additionally, merging is chained if previous merges result in two of the same upgraded healing items remaining in his inventory.

For example, if he holds two herbs, a vulnerary and a concoction when the map begins, he would be left with a single elixir.

Ideally, you'll want to merge or repair items with the lowest remaining uses, so the inventory order is important.

Helpful Tips carried here — 4

Enemy Siege Tomes

Helpful Tip

Enemy siege tomes have a cooldown of two turns by default. They'll auto-equip other weapons the turn after usage, meaning they're vulnerable during the next player phase.

Armored Movement

Helpful Tip

Armored units can move through thickets or climb ledges with no additional movement cost. During certain maps, they can become surprisingly mobile as a result.

Curse

Helpful Tip

Cursed weapons will inflict two stacks of Poison to the defending unit when attacked by light magic. Poison is capped at three stacks.

Poison

Helpful Tip

Poison deals 10 fixed damage after combat for each stack, and can't be avoided. Micaiah and allies affected by innate Boon have immunity.

Base

Dawn Brigade

Importance 1 of 3
Needs
At the base: Nolan, Edward and Leonardo
Gives
Nothing
Dialogue
  1. Edward

    Oh, man... Where is this prince, anyway? I wanna go home to Nevassa.

  2. Leonardo

    A long-lost prince of Daein? Who even knows if he really exists...

  3. Edward

    Of course he does!

  4. Leonardo

    How do you know? Do you have any proof?

  5. Edward

    Simple. Micaiah told us we should look for the prince. So, it's gotta be true!

  6. Leonardo

    Yeah, you're right. Her farsight is always spot on.

  7. Edward

    Even if we don't find him, there's no need to worry...'cause I'm here!

  8. Leonardo

    Excuse me?

  9. Edward

    Since we left Nevassa, my swordsmanship has pretty much improved tenfold!

    By the time we get back home, I'll be invincible!

    I'll kick those tyrants out of Daein with my own two hands and one sharp blade!

  10. Leonardo

    It's great to have a dream, Edward...but you should wake up now!

  11. Edward

    Are you saying I'm not good enough?!

  12. Leonardo

    No. I'm saying there's a limit to how much one person can achieve. I'm going to do the best I can, but...

    It doesn't matter how strong the two of us become. We can't change what's going on in Daein. Not by ourselves.

  13. Edward

    Well, duh! I'm just saying it's a goal! You know? Just something to work toward.

  14. Leonardo

    Sure. But you shouldn't say such things lightly. It might be just a joke to you. It's not to me.

  15. Edward

    Wow. Sorry.

  16. Leonardo

    Yeah, well. So am I. I didn't mean to get so serious. All the fighting...it just gets to me sometimes.

  17. Nolan

    Hey, boys. What is this, a funeral? What's with all the doom and gloom?

  18. Edward

    Nolan.

  19. Nolan

    I couldn't help but overhear, and I have a little to say on the subject. You're right, each of us can only achieve so much on our own.

    But you boys are still young. Don't let go of your hopes and dreams. Not yet, anyway.

  20. Leonardo

    But...

  21. Nolan

    Listen, there's no way we can free Daein by ourselves.

    But we CAN find King Ashnard's lost son and fight against the empire under Daein's banner.

    If we gather our strength, we stand a better chance of freeing our motherland.

    Now then, how's that for a little motivation to get your sorry backsides into training harder?

  22. Edward

    That's great! Thanks, Nolan. You're pretty smart for an old man!

  23. Nolan

    Hey, now... None of that, or I'll show you what an old man can do! Leonardo, are you feeling better?

  24. Leonardo

    Yes, sir. Thank you, Nolan. I guess age does make you wiser.

  25. Nolan

    How old do you think I am, anyway? Now I'm getting depressed...