Boyd
Boyd
Boyd joins in 3-P The Great Advance as a Lv 3 Warrior. He has Wrath and Tempest. His own Warrior adds Critical +5. His standout growths are Strength (80%, among the highest) and HP (120%). As Berserker, his Strength (50) cap is among the highest of any beorc.
Expected stats
Skills — 2
Capacity 5 / 20 → 25At 30% or lower HP, gain +50% critical-hit on counter.
Innate At 30% or lower HP, gain +50% critical-hit.
Combos
2 unavailable
Staff SavantClass skillStaff Savant: Also gain Critical +10.
VigorousClass skillVigorous: This skill is always active.
Tempest5 capacity
Doubles the effects of biorhythm.
Combos
2 unavailable
RhythmshiftLaguz onlyGain Paragon during odd turns.
FormshiftClass skillFormshift: Auto-shift at map start.
Weapon ranks
Chapters — 14
Part III — 11
The Great AdvanceJoinsForcedPlayer
Laguz and BeorcPlayer
StormcloudsPlayer
River CrossingPlayer
The General's HandPlayer
Retreat!Player
Rivals CollidePlayer
Incandescent GlowPlayer
The Heart of CrimeaPlayer
Just CausePlayer
Blood ContractEnemy
Part IV — 3
Conversations — 3
| Needs | |||
|---|---|---|---|
| 3-1 Laguz and Beorc: BalanceImportance 1 of 3 | RolfMist | Nothing | At the base: Boyd, Rolf and Mist |
| 3-2 Stormclouds: The Three BrothersImportance 3 of 3 | OscarRolf | Critical +5to Rolf | At the base: Oscar, Boyd and Rolf · after visiting 22,22 in Laguz and Beorc |
| 3-E From Pain, Awakening: ProtectionImportance 3 of 3 | Mist | Spirit Dustto Mist | At the base: Boyd · Mist in your army |
Bonds — 4
Takes
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