3-4 The General's Hand
Part III · Chapter 4
The General's Hand
Victory: Ike and Ranulf arrive together (bonus experience by turn 12). Ike commands; up to 15 units deploy (2 required). Ranulf must survive. 52 enemies start on the map; the boss is Callum. Enemy reinforcements: 2 on turn 7. Ranulf and Kyza join. 42% of the field is
Cliff. Siege engines: Iron Ballista ×2. At the base: 1 conversation, the shop and the forge.
Map
16 × 36 tilesMove cost
Waves
12,20
PedestalNo bonusMove 1Iron BallistaRange 3–15 · 10 usesAims south · fired from here by Warrior, Berserker, Mechanist, Archer, Sniper, MarksmanBegnion (Sniper)Enemy T2 Lv 6 · Mov 0 · Range 1–2(selected — click again to let go)
MovePassAttackPlayerEnemyAllyFree slotArriveBoss or ExaltedSiege engineReinforcement
Hidden treasure
Hidden treasureEnemy stats
- Enemies
- 54
- Min
- 14
- Median
- 20
- Mean
- 20.6
- Max
- 32
14161820222426283032
Hover a bar to see which enemies it holds, or the line between two to split them.
Generic enemies' stats are averages (±1 per stat); named units' are exact.