1-5 The Lost Heir
Victory: Defend for 6 turns. Micaiah commands; up to 10 units deploy (1 required). Sothe and Volug must survive. 33 enemies start on the map; the boss is Wystan. Allied units fight under Tauroneo. Enemy reinforcements: 4 on turn 2, 2 on turn 3, 6 on turn 4 and 2 on turn 5. Tauroneo, Jill and Zihark join on turn 2. At the base: 4 conversations (recruiting Volug), the shop and the forge.
Map
Hidden treasureEnemy stats
- Enemies
- 47
- Min
- 9
- Median
- 11
- Mean
- 12.0
- Max
- 22
Hover a bar to see which enemies it holds, or the line between two to split them.
Generic enemies' stats are averages (±1 per stat); named units' are exact.
Tutorials — 2
Availability changes
Map tutorialCompared to the original game, some units have changes to their avaliability or alleviating restrictions for usage.
On this map, these three allies have now joined your ranks.
On future maps, look out for avaliable talk commands to recruit specific units sooner.
On Maddening mode specifically, this map would contain this requirement.
Volug's Herbalist
TutorialThe Herbalist skill that belongs to Volug is capable of merging held healing items into newer ones of higher quality.
However, it can also repair singular healing items if a second is not found. Both repairing and merging cannot be done together.
If three vulneraries are in his inventory, the first two are merged and the third is not modified.
Additionally, merging is chained if previous merges result in two of the same upgraded healing items remaining in his inventory.
For example, if he holds two herbs, a vulnerary and a concoction when the map begins, he would be left with a single elixir.
Ideally, you'll want to merge or repair items with the lowest remaining uses, so the inventory order is important.
Helpful Tips carried here — 4
Enemy Siege Tomes
Helpful TipEnemy siege tomes have a cooldown of two turns by default. They'll auto-equip other weapons the turn after usage, meaning they're vulnerable during the next player phase.
Armored Movement
Helpful TipArmored units can move through thickets or climb ledges with no additional movement cost. During certain maps, they can become surprisingly mobile as a result.