1-4 A Distant Voice
Victory: Rout enemy (bonus experience by turn 11). Micaiah commands; up to 9 units deploy (1 required). Sothe must survive. 17 enemies start on the map; the bosses are Pain and Agony. Enemy reinforcements: 2 on turn 3, 2 on turn 5, 1 on turn 6 and 1 on turn 7. At the base: 4 conversations (recruiting Meg), the shop and the forge.
Map
Hidden treasureEnemy stats
- Enemies
- 23
- Min
- 5
- Median
- 10
- Mean
- 13.9
- Max
- 20
Hover a bar to see which enemies it holds, or the line between two to split them.
Generic enemies' stats are averages (±1 per stat); named units' are exact.
Tutorials — 2
Bonus experience thresholds
TutorialMeeting bonus experience turn thresholds can prove to be very challenging to reach, particularly the maximum.
It's not recommended to always aim for the maximum threshold if this is your first time playing.
Instead, aiming for the secondary turn threshold will still grant a decent reward while being easier to achieve.
This may allow you to optimise combat experience or valuable drops, steals and other rewards.
As such, do not feel discouraged to press onward without obtaining the full amount.
Siege tomes
TutorialSiege tomes are incredibly useful weapons that can allow mages to deal damage to foes from a long distance away.
However, when they're cast, they operate on a cooldown system that prevents usage on consecutive turns.
If a unit is holding a tome that is on cooldown, they'll be unable to use other siege tomes until it's avaliable once again.
While powerful, you may want want to conserve their usage with that in mind.
Helpful Tips carried here — 3
Forging
Helpful TipEach type of forged weapon has its own unique perk besides the modified stats and coin bonus. You can check these using before selecting.
Enemy Skills
Helpful TipFrom this point onwards, enemy bosses and Exalted units will always have at least one skill. All other generic foes will not have them, so you won't need to check them individually.