Defense
Terrain
Defense
Effects
Terrain| 0 | +3 | +3 | 0 | +3 | +3 | — |
Heal is a percentage of max HP at the start of the turn.
Appears in — 0 chapters
No map in this game uses it: the terrain table defines it, but no map places it.
Movement cost
Movement| Infantry | 2 |
| Infantry (advanced) | 2 |
| Sages and bishops | 2 |
| Armor | Impassable |
| Armor (advanced) | 3 |
| Black Knight | 3 |
| Thieves | 2 |
| Rogues and assassins | 2 |
| Fliers | 1 |
| Bandits | 2 |
| Mages and priests | 2 |
| Cavalry | 3 |
| Cavalry (advanced) | 2 |
| Beast laguz | 1 |
| Beast laguz (transformed) | 1 |
| Herons (Rafiel) | 2 |
| Dragons | 2 |
| Dragons (transformed) | 2 |
| Civilians | 2 |